guys are you crazy?? i mean that Only cheaters should be banned!!!!!!!!!!!!!!!! I'am a developer, i too have Jailbreaked phone! but I don't insert cheated scores to leader boards. FOR EXAMPLE ,GAME -rope n fly 2: you can see in time modes 1st 500 places cheated( reached in 1 sec). I mean that we need ban Only this users!!!!!11111111111111111111
Same here. THE BOTTOM LINE: Just because someone has a jailbroken device, doesn't mean they are a software pirate or a cheater.
Massive reading comprehension fail. Since when were jailbreakers(I am one too) such a defensive group? Hah Anyway, the post does bring up two interesting issues: First: Should OpenFeint ban cheaters? I'd say yes. The whole system is useless if there is rampant cheating. The tricky part is telling cheaters from people who are really good. You'd need to be CERTAIN and probably still give people a warning, rather than ban them on first offense. Second: Should OpenFeint ban pirates? I'd say yes. This issue is a lot more tricky, and at the end of the day, it's not really OF's responsibility... But I still think they should do it. Some devs might actually want to allow pirates to play so that there game gets some activity going. Maybe OF should allow developers to choose whether pirates can play their game or not? I'm also afraid that if pirates were banned from OF, they'd come up with crazy new techniques of generating UDIDs and all sorts of messiness that'd just make things even worse. -Matt
I think several people should have read the original post a bit more carefully. From the OP he was just trying to get people attention and mentioning that people cheating on OpenFeint are all using Jailbreak device, well this is quite normal as afaik they are no other way at the moment someone could hack into a game to cheat (unless of course the developer themselves have put those "features" in as some kind of easter egg/cheat codes). I never though that the OP was implying that all Jailbreak device should be ban. So no need to get angry/mad at the OP. I just saw a tweet from @GrouchoDuke from Acceleroto who made Air Hockey and he also said he found some suspicious hi-score on OpenFeint for his game. Someone posted a game that was won in 7 secs, which theoretically is almost impossible as you have to get a score of 7 point to end the game. So that would mean someone was able to do a 1 point/secs, which the odd of happening are pretty slim.
I would support a petition to OpenFeint to ban the UUID's of cheaters on leaderboards, which is what the thread starter YOMANx is talking of.
I'm with you brother! Yes, i've been playing some games that acually have "pirated" users get in the way of our leaderboard score, it's getting pretty annoying :|
Hey Everyone, Jason here from Aurora Feint. I've read through the discussion up to this point and wanted to let you all know that we hear your complaints loud and clear. We have a number of beta tools for dealing with cheating that we are considering rolling out to a broader number of developers. Look for more info in the next week or two from us. In the mean time, if you have a game and know you have some players who've cheated, e-mail [email protected] and request access to our beta leaderboard moderation tools. Be sure to mention that I sent you and we'll get you setup to slash and burn those high scores. If you are playing a game and suspect another player of cheating, please contact the developer of that game and ask them to review the scores. They may then contact us. Anyway, feel free to e-mail me directly at jason at aurorafeint dot com or ping me on twitter @jasoncitron if you have any questions.
That's a good idea in principle, but unfortunately, a lot of ip addresses are dynamic and so they'll change all the time. I've also heard of certain countries even sharing a single IP(which sounds crazy to me!).
The light really didn't go off for me until I read a similar topic on a dev forum. I was just implementing save/load/continue function for interrupted games and now I'm not even sure if there's a way to do it without massively contributing to cheating.
Just store the score in two places, with one of them being encrypted in some way, and compare them on launch. If they don't match up, reset them to zero points.
I truly doubt it. I'm just talking about something extremely simple, that acts as a double check against score tampering. Nothing that's meant to hide anything. If you're worried about it, you could just apply a magic number, split it up into pieces, store it in various locations, reassemble it, and apply a magic number again to get the score. Whatever you want, as long as it's not easily figured out.
That's really good to know, Jason! Have you had any internal discussion at Aurora Feint about any tools against pirate users in general? Or are you sort of in the boat that "it's not our problem" ? I guess that's understandable if the case. Certainly interested to hear what your thoughts are about it.
as a player and developer with experience.. will tell .. that for 10 years of experience, i have not seen those cheaters who listened any warnings from dev team or administrators. the only one way, without any warnings et c, ban them in all possible options..