Metroid, Mega Man inspired game

Discussion in 'Upcoming iOS Games' started by rozgo, Sep 30, 2009.

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  1. rozgo

    rozgo Active Member

    Feb 9, 2009
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    #261 rozgo, Feb 24, 2010
    Last edited: Feb 24, 2010
    I'm not sure why the other thread was locked, maybe we didn't follow the posting guidelines. Lets then keep all the action here. I edited the first post of this thread and added the title of the game to the thread title.

    Anyway, hope you guys are enjoying the new stuff. We are still working hard to get this out.

    I know we owe the beta guys a build and the gamers the final game trailer. Please bare with us.

    On a side note:

    I would like to publicly recognize the work of Jonny and Jason. You know these guys are the developers of this 3 man team. While, I could send them a food-stamp-check for their work, these guys are not on payroll, pleaseroll or slaveroll, they are equal partners as responsable as me for the success of the game. And as partners will fully benefit from each and every sale of this game, IP, ads and any other first time, recurrent and future revenue generated by this.

    This doesn't come without risks, as there are many projects that come and go. These guys are highly professional and can be working on anything and for anybody they choose. Except they chose to be here and I'm really honored to work with them.

    Hopefully, together we can give the community a nice enjoyable game for their iPhones. And the community can give back to us the opportunity to keep doing so.

    Cheers! And thanks for the support!
     
  2. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
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    Definitely looking forward to getting my hands on this though. ;)
     
  3. deiden26

    deiden26 Well-Known Member

    Sep 23, 2009
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    I just watched the new video and wow, you have come so far. This game looks like it now achieves your goal of taking the metroid/megaman style and putting your own twist to it. The graphics and gameplay (from what I saw) look superb. Job well done.

    I think the story is going to be great too. I like the idea of having the main mission of finding the doctor, but having the mystery surrounding it. I hope that the mystery ultimately becomes more important and that the mission takes a dramatic turn away from just finding the doctor, but I will just have to wait and see.

    Also, I really like your marketing. The character is iconic and the name is catchy. I like how you encouraged a shortened version of the name. Giving the game its own slang definitely makes the user feel like it is more of a legitimate game like COD than an app like doodle jump (though admittedly successful, totally different market). The only complaint I have is the character's name. LDU-1 is kinda clunky and not that cool sounding. I would recommend making the character seem like an the elite robot, somehow better than all of the rest. Think about halo. Apparently there were other soldiers like Master Chief, but it was always implied that he was the best. You understand that he was elite right when you first hear the name, and this helps provide motivation for the game. Whatever the main character is, the player is, and if the main character is the best, the player wants to be the best. This might be stupid, but any adventure game I can think of involves the main character being special in some way.

    All in all, this looks freaking amazing.

    PS: The logo looks amazing. I would maybe even use it in one of your screenshots like spaceminer did with theirs
     
  4. arta

    arta Well-Known Member

    Feb 14, 2009
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    #264 arta, Feb 24, 2010
    Last edited: Feb 24, 2010
    Music is great. Sound effects for jumping, shooting metal platforms and web slinging don't sound professional though.

    Gameplay puzzles and bosses look great. How did you deal with the aiming while running back and forth?
     
  5. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    Street Fighter IV
    Rayman
    Grakion

    I'm happy I didn't spend much this month. March is gonna be an awesome month.
     
  6. deiden26

    deiden26 Well-Known Member

    Sep 23, 2009
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    I hate to give all the followers of this false hope by bumping it up to the top, but I feel I must ask. Anything new going on with this game? What are the latest and greatest things that have been added / fixed? Come on! I need answers!
    [​IMG]
     
  7. TheVlarre

    TheVlarre New Member

    Dec 11, 2009
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    Make the character be able to hang on to walls whilst touching 'em :)
     
  8. Peje

    Peje Well-Known Member

    Dec 8, 2009
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    it looks nice
     
  9. Jclef

    Jclef Active Member

    Nov 3, 2009
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    Northshore, MA
    Thanks for the feedback, everyone - we really appreciate your suggestions, concerns and support! We've just about tackled the critical path and are turning our focus on polishing up the areas, creating more enemies, puzzles and beefing up the writing. These additions add more time to development but we want to make sure people get their money's worth - and trust me, they will! :D
     
  10. deiden26

    deiden26 Well-Known Member

    Sep 23, 2009
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    Awesome, it's nice to know that this thing is being polished to perfection. Thanks for giving a status report so quickly by the way.
    [​IMG]
     
  11. B34$T

    B34$T Well-Known Member

    Aug 10, 2009
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    The recent news about Metroid Other M makes me want to play this even more (>__<).

    [​IMG]
     
  12. Ryan el champ

    Ryan el champ Well-Known Member

    Jul 29, 2009
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    subway sandwich artist
    chicago
    what happened to this game? I thought they were looking at a march release date but they havent updated for weeks.
     
  13. Yixian

    Yixian Well-Known Member

    May 12, 2009
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    Medical Student
    Europe
    Animations definitely need some work, particularly jumping and swinging. Also as mentioned before some of the sfx, eg. landing from a jump etc., definitely need upgrading.

    Otherwise though it looks phenomenal, the level design looks good and the bosses and enemies look incredible.

    I do wish there were more environmental effects though, maybe an alpha layer with dust/particle effects etc. that could float across the screen. Goes a LONG way to adding atmosphere.
     
  14. altair77

    altair77 Well-Known Member

    Oct 22, 2009
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    Greece,Athens
    +1 to that
     
  15. deiden26

    deiden26 Well-Known Member

    Sep 23, 2009
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    What he (or she) said

    Also, if the dev is watching this at all any more, do you have any time to give us a quick update?
     
  16. Jclef

    Jclef Active Member

    Nov 3, 2009
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    Northshore, MA
    Hello everyone,

    We've been super busy with other stuff lately, but work on the game continues. Development is picking up again and we should have another substantial update coming soon. Also, thank you for the suggestions - we'll definitely be looking into these! :)
     
  17. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    to die
    where rice paddies grow...
    can't wait to see the update
     
  18. Yixian

    Yixian Well-Known Member

    May 12, 2009
    222
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    Medical Student
    Europe
    Do you guys have any iPad plans?
     
  19. alexsmokin27

    alexsmokin27 Well-Known Member

    Mar 14, 2010
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    well this game looks like it's going to be axed,
    sadly, it got too big for its own good, its simplicity was what made it great, now the devs will either run out of money, or if the game does in fact get released, it will be yet another overshot B game
     
  20. B34$T

    B34$T Well-Known Member

    Aug 10, 2009
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    What makes you say that? They have only been implementing things that the community wants. I'm pretty sure core gameplay is where it is at.

    And I do not know what you mean simplicity. Gameplay or graphics?
     

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