MONOLISK - Beta is here! After more than 3 years of silent development we are hyped to show you what we at Trickster Arts have been working on! Check the trailer for our brand new fantasy action RPG game and sign up for BETA! WEB: http://MONOLISK.net MONOLISK is a fantasy mobile ARPG where players clear dungeons (we call them “Shards”) with one of five customizable heroes, collect cards with loot, creatures and environments, then build their own Shards for other players to explore. MONOLISK is a world that was shattered into pieces and players have the opportunity to recreate it and fill it with their own stories.
Looks good and sounds interesting and could be really good. I signed up although safari didn’t like opening that web page for some reason and said not secure which I’ve never seen before.
Tutorial finally here! MONOLISK got a proper tutorial, we improved the onboarding process by a lot, added some features like one-way-door and there are already thousands dungeons to play. Feel free to sign up for beta on https://monolisk.net/ and get the game today!
Notch support We just have released a version supporting displays with notch. Something lot of you, iOS users, especially need
Here comes the first of MONOLISK gameplay videos Level author: Khrypt Red Knight high damage set is one of the simplest to play. Raise the legendary heavy mace smash through the enemies, stun the big ones and deal some AoE damage! There's a story about Red Knight, but that's for another time...
MONOLISK is going to be released on October 15! It's also available for pre-orders on the Appstore: https://apps.apple.com/us/app/monolisk/id1443189754 We improved the game by a lot during BETA and added many cool features, for more details see here: https://monolisk.net/blog/release-date-and-apple-pre-order/
It’s a nice looking game and the beta plays well, but I feel the lack of any sort of campaign will hurt the game badly.
Thanks for the feedback. During the development we decided rather to give more content for players to build with than saving that for one unique story campaign. And we plan to give the players to build their own campaigns in future.