awh man i wanna test this game out too but ive never beta test before, i also want to purchase the app to support the developer. im guessing ill have to be patient thats great news to hear that its working on 2g:] i can play this too!cant wait!
Dont worry ive only beta tested 1 game =.= and im beta testing this one you can try it , causes if you dont start beta testing, then you'll never have beta tested a game.
uhm pm the owner dude, forgot his user =.= ur email and UDID, UDID is a code special to your ipod, you can figure it out with an app or using itunes i think.
Just an update and huge thank you to all the testers who have been helping out! Lots of changes, polish, and feature additions are piling in due to their help and suggestions. Challenges/Perks are now in, as well as a lot of balance tweaks, exploit repairs, and so on and so forth. The list is long!
Cobbling together a basic website. Been a very, very long time since I have made a website. You really do forget how to do this stuff. http://www.twinstickgames.com/ Testing is still going well, and I could probably welcome in a few more testers now. There haven't been much in the way of bugs reported, and I think I've managed to take care of quite a few of the tuning and change requests. Time to start jamming in some new levels and a few more minigames, and to start putting in GameCenter Achievement/Leaderboard support. At any rate, if you have any interest in testing, send me a PM! If you HAVE sent me a PM and for some reason didn't hear back, please do so again!
Travis, I didn't realize you'd posted this thread over here. I wondered where the new testers had come from. Folks, this game oozes charm. I've had more fun just with the title screen of Monster Tower than I have with most games. Moreover, Travis has been a pleasure to work with. He really listens to the feedback he gets (sometimes too much) and the rate at which he has been implementing new features is astounding. By the time this is done, there is going to be a ton of content. What's remarkable about it is that while the individual elements might be things you've seen before, the way they are put together gives the game a unique feel.
Thanks Misguided Dev update - Lately, even more balance and polish changes due to tester feedback. Also, water levels have gone in - chickens can't survive under water, objects behave physically differently in water, certain objects won't work there ( bombs ), and so on. Levels are also now being broken down into worlds. I'm also playing around with Almanac style entries of some sort, more or less like this (these are just early scribbles, and not polished artwork ) or this -
No exact ship date yet - still hobby work for me, but I've shipped enough 'real' games that I fully expect to get it out the door New build went out to testers tonight with some big mechanical changes, new levels, a new monster, and some other good stuff. I'm getting there! Real Work(tm) took me away from things for a couple of weeks while I crunched at my day job, but I'm back to a more or less reasonable schedule for at least a little while.
It would be pretty easy for me to set up a gauntlet level that just escalates, and you see how far you can get.