Universal Nubs' Adventure - An exploratory platformer

Discussion in 'Upcoming iOS Games' started by IMakeGames, Mar 29, 2015.

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  1. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    Thanks for the Beta.

    I just downloaded both, the Beta and Rico, for control comparison.
    Only one minute in (after the cute but sad intro) and i had to come to say this:
    Top notch and responsive controls!

    No little gliding forward after a stop (as in Rico). I'm able to make those tiny little steps by just pushing the direction button a bit, and very important in any platformer, the last pixel is on the players side when standing/landing on the ledge of the platform.

    While the have four visible (visibility not adjustable yet) little buttons on screen, their hit-box goes all the way up to the middle of the screen and adjustable in width (but not in-game, possible?).
    This is how developers should use the touchscreen, if there are no more buttons involved of course.
    The layout is what i personally prefer:
    Left - right - B (shoot/act) - A (jump)
    (Some like the option to switch A+B)

    PS: imho, you don't need to look at any other game's controls...but 'Potatoman seeks the Troof' buttons layout and behaviour is exactly as in Nubs (well, without a shoot button) but after pausing the game, you are able to slide the bottom for width and even for left/right handers. Extraordinary well executed!
     
  2. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    Yes, that little slide from Rico is gone, which was in hindsight a design flaw. Thanks Qwertz555, I appreciate your input! :)
     
  3. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    Hey,
    I just uploaded a new beta-build that should hopefully fix the bugs you found during the previous build. In particular:
    • Fixed stuttering and lags while playing on older devices and devices that do not have a lot of memory left.
    • Ability to skip cutscenes (little button on the top right).
    • Hopefully fixed the game-save error.

    If anybody else is interested in joining the beta, you're very welcome! :) Just send me a PM with your email and you're in!
     
  4. Andre

    Andre Well-Known Member

    Apr 11, 2012
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    Like the main character too much... :)
     
  5. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    I'm glad you like him! :)
     
  6. Kedens

    Kedens Well-Known Member

    Mar 12, 2013
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    Graphic Design/Illustration
    Rochester, NY
    Sent a PM for beta and checking out Rico while I wait for the email . Game looks great btw
     
  7. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    #27 Qwertz555, Apr 11, 2015
    Last edited: Apr 11, 2015
    If you play Nubs before Rico, you might think about Rico: what the f...!

    Other way round, you might say: holy, what a lovely evolution Nubs is!

    Edit: Rico has one of my best title songs ever. I asked the Dev to implement it into the credits, sort of bonus. Time will tell...
     
  8. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    Heh, thanks! I definitely tried hard to improve in the art department, so I'm glad it shows. :)
    About the title song of Rico: I have to ask the composer if I am allowed to use it again... we'll see.
     
  9. cbecks_noble

    cbecks_noble Well-Known Member

    Mar 1, 2015
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    pixel pusher @ cwade games
    Coquitlam BC
    Loved the lite version of Rico, Nubs looks great and would love to try the beta. Just sent a pm
     
  10. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    Glad you enjoyed Rico! :) I'm sure you'll enjoy Nubs' Adventure as well!
     
  11. FRACTURES

    FRACTURES Well-Known Member

    Mar 1, 2013
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    I've just watched the video links on the first page - this looks absolutely stunning. Beautiful work.
     
  12. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    Thanks! :)
     
  13. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    One of you fine beta testers requested that I label the beamer locations better on the minimap... here's what I have so far:


    [​IMG]

    Hopefully, this reduces player confusion! :)
     
  14. cbecks_noble

    cbecks_noble Well-Known Member

    Mar 1, 2015
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    pixel pusher @ cwade games
    Coquitlam BC
    It has been super fun testing Nubs. Love the gameplay and story. Mini-map labels look great!
     
  15. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    Judging from the screenshot above (i like they're named now), i'm in my last quarter of this very special and lovely platformer. Keep up your good work.
     
  16. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    Thanks a lot! :)

    I've been finishing up things, implementing requests from beta testers...

    Last (big) thing on my list: the end boss fight! :cool:
     
  17. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    Here's a sneak peek of the final boss:

    [​IMG]
     
  18. IMakeGames

    IMakeGames Well-Known Member

    Mar 25, 2013
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    I'm improving the minimap more to further improve player's orientation:

    [​IMG]

    Player's now see where the fairy is at all times, where the gates are and what keys they require and where there are sectors they haven't discovered yet.
     
  19. firstordergames

    firstordergames Well-Known Member

    Jan 19, 2015
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    Game Devloper
    Los Angeles
    Epic looking boss fights. Nice art style too. Best wishes! :)
     
  20. jordanfwc

    jordanfwc Well-Known Member

    Oct 24, 2013
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    This looks awesome, cant wait
     

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