Official "Support the Indies Week"

Discussion in 'Price Drops, Must-Have Freebies, and Deals' started by Johannes Roth, Aug 14, 2011.

  1. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Man, tough crowd. People around here really bitch and moan about everything huh?
     
  2. bluecomb84

    bluecomb84 Well-Known Member

    Dec 16, 2010
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    Debt Collector
    Long Island, NY
    Seems that way. If you're not interested in the original post the easiest thing to do is just not buy the game now and wait for it to go back to regular price. Not for nothing, I've seen DaWindci go free a few times to support those who can't afford the game normally. It hardly seems like a bad thing to allow people to help those who put themselves out there to continue making quality games. If you are against that concept then don't do it. Seems too simple a concept that I can't believe I just said it.
     
  3. Johannes Roth

    Johannes Roth Well-Known Member

    Apr 14, 2011
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    Indie Developer
    Munich, Germany
  4. pka4916

    pka4916 Well-Known Member

    Jun 6, 2009
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    OMG $32.99 for an indie game.. That's ehm 33 $0.99 games vs 1 game
    or 2 Square Enix games...

    I have respect for the peoplle who are doing it, and for the people that are willing to pay for it..
    I'll just wait till next week, when it's $0.99 again.

    And no... has nothing to do with cheap..
    have bought over 900 Itouch games, and over 400 Ipad games. so it's not about the money, but on the way how it's represented.
     
  5. ChrisL

    ChrisL Well-Known Member

    Dec 12, 2009
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    Why don't you get a PayPal account for donations? The way I see it, if someone has the game and wants to give you more money, it wouldn't even be possible since they already own the game. Since people who already own the game can't repurchase it, you're basically asking potential customers to shell out $30+ for an iOS game that they may or may not like. Like someone said earlier, this seems more like a publicity stunt than something that'll attract customers.
     
  6. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
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    The red Skittle
    Or, add a "donate a buck" option like the brilliant folks over at Raptisoft. Having bought all their games and almost all IAPs and loving it all wasn't enough - the donate option is always there, which I personally used several times.

    Back on topic, I do see the idea behind it, but you're going about it all wrong. Seriously.
    If the developers were busy with Gamescom, wait. You had to have anticipated this response.
    If you're remotely serious about this, come out with the idea again in a month or so, AFTER you get some backing from a few well-known players. ~10 devs would be enough, but you can't start a "movement" all alone - and don't expect anyone (customers) to play along if you try.
     
  7. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Finland
    I don't know, I think this a wonderful idea, I just hope there would be games that I would actually buy. I like pixel games... :) DaWinci looks cool tho, I just am poor 14-yr old boy, so sorry, can't help you :p
     
  8. spursrule

    spursrule Well-Known Member

    Mar 21, 2009
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    LOLavi, your not missing much.

    I am all for supporting developers who update their games. 13 price changes and NEVER free according to appshopper, yet only 1 update. Hardly calls for please give me more money, since I am just showing my loyal customers the love.
     
  9. Johannes Roth

    Johannes Roth Well-Known Member

    Apr 14, 2011
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    Indie Developer
    Munich, Germany
    Although I dont get the point what updating games for free has to do with the intention of this week, a new level pack with new features is currently being developed. :)
     
  10. ChrisL

    ChrisL Well-Known Member

    Dec 12, 2009
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    Montreal
    It shows that the developer still cares about the game (which you do). To me, if someone doesn't update their game with content updates (not just bug fixes), it shows that they just label their game complete and expect money to flow in. This really only works for big companies like EA or Gameloft because their name helps them in sales and they can push out games monthly. But then you see games like Angry Birds, Pocket God and Street Fighter IV, which have received updates periodically and it shows that the developers haven't forgotten about their game.
     
  11. jgynwa11

    jgynwa11 Well-Known Member

    Oct 15, 2010
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    Full-time iPhone Gamer
    Anyone interested in aiding a possible future developer? I need an iPad 2, an iPhone 4 and the next gen iPhone plus the Apple developers license. PM me if you wanna donate. Need around $2000.:p:D
     
  12. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Ankh-Morpork
    So? If you're under the impression that games must (or even should) go free at some point, you're very much mistaken. Buying a game doesn't entitle you to free content updates for the rest of the developer's life, either. Dawindci was a solid, well-presented, complete game, so complaining as if you were promised something you didn't get is bizarre. If there were no additional bugfixes necessary, then the only thing you can be whining about here in terms of the number of updates is that they didn't give you additional content you never paid for, and they never promised. Johannes has mentioned in this thread that new levels are in the works, but it wouldn't make any difference if they weren't.

    If you want to make a developer look like the bad guy, you might want to start with an argument that doesn't stem from your own selfish sense of entitlement. It'd be preferable to see more developers releasing full games, and fewer releasing part of a game with the rest in development just so they can say they've been active and frequently updating their product, especially considering the number who never make it past "Episode 1".

    People often spend money on all sorts of things that others claim wouldn't sell; the Super Meat Boy team put out a worthless app that they continually increased in price as long as it was being purchased, and it ended up at $399.99 before it was pulled from the store. In this particular case, consumers can either buy the game for the inflated price if they feel like supporting the developers with money above and beyond the standard price, or they can wait a few days until it drops back down again if they don't.

    Honestly, beyond that, this particular "project" doesn't really require commentary. If the developers make money from it, no amount of people claiming the contrary will alter that fact; conversely, if nobody buys into this proposal, the lack of response will provide more effective and (ironically) tangible feedback to the developers than any amount of posts on a forum ever could.

    The problem with that viewpoint is that it is not possible to make a legitimate complaint about this action, or the companies that do it; in fact, that's exactly how the vast majority of games work, and for good reason. It is far more unreasonable to expect continual free content updates for games that you've most often only spent $1 on; almost every extra update ends up costing the developers more than they're making back. If we were actually being fair, developers would be charging at least another dollar for every content update or expansion they put out, but then all we'd see is even more accusations of greed from the 99-cent Brigade, who seem to believe that once a game has been released, future updates cost the developers nothing to produce.

    Gesundheit!, for example, was very popular, well-received and highly-rated, yet the developers have indicated that its actual app store performance to date means that there is a chance there won't be any content updates. If it isn't cost-effective to update an app, then no matter how stompy and demanding its audience gets, it still isn't cost-effective. Nobody could honestly claim that Gesundheit! didn't deserve to do well, or that the developers "didn't care about it".
     
  13. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Lead Programmer, Chief Bottlewasher
    Isle of Wight, UK
    I agree with most of your points, right up until you mentioned gesundheit. They're above us in the charts and from that I can extrapolate that they're taking over a grand per day, possibly way over.

    If they're not releasing updates it's because they don't want to, not that they can't afford the dev time!

    With Great Little War Game we've been charging a dollar for each campaign expansion and that's been received pretty well. (Though the next imminent one is going free to celebrate our one millionth download).
     
  14. ak47killa

    ak47killa Well-Known Member

    Feb 26, 2011
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    I need a new computer and some other equipment to start making games. So I'm taking donations. Just P.M. Me!!!!!!! Please nothing less then $50. Lmao!!!!
     

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