Sure they may be cheap but there's so many of them the price adds up. If I spent $5 everyday like you said at the end of the month I would've spent about $140. If half those are crap then I would've wasted $70. That's a lot of #4's. Now you tell me, why on earth would I waste $70 when I can try it to find out if it's worth spending my hard earned money on? In this economy I can't afford to waste my money, espcially when there's a way to try it out. If it's worth the money the by all means I'll pay for it. If those 100's of devs your talking about didn't get paid then either their app wasn't worth it or it was downloaded by someone with no morals. I don't care how hard you worked on it, if it isn't worth the asking price then I'm not paying. If it is then I will. That's how it goes.
You are very much entitled to your opinion. But why on earth would we respect you? You're cheating fellow devs whose games you played but didn't pay for. You didn't cheat a particular dev today, but you certainly feel you have the right to do it tomorrow if their next game doesn't fit your needs that day. You deserve their respect for that? Seriously?
Because there are legal ways to figure out this information. I guess we're going to have to agree to disagree here. If I buy a game based on good reviews and a nice video, and it turns out I hate it anyway, I don't feel ripped off at all. It happened to me a week ago. I had bought Harbor Master, and loved it. It has heavy influences from Flight Control, so I bought that game last week, as it had great reviews, and I wanted to see what all the fuss was about. I played it, and I couldn't stand it. Am I angry? No. Do I feel ripped off? No. Did the dev do anything wrong? No. I played their game, so they deserve the $1. The fact that I didn't like it is completely irrelevant.
Well I'm glad you are satisfied when buying crap games. I might be alone here but for me whenever I buy an app and then delete it 5 minutes later I feel like I wasted my money. That might just be me though.
Haha this thread is so funny I luv reading little whites responses btw all pirating is bad so don't make a thread defending it.
We can make a thread on whatever we want it's a forum. I can make a thread about dancing bananas if I want to.
I didn't say it was a crap game. It obviously isn't, as it's constantly featured, and well loved by a lot of people. I just didn't like it. They made a good game that I didn't like. In other words, I paid the price of admission, and didn't like the movie, even though many other people did. Nothing wrong with that. You can tell if a game is crap without playing it. You may not be able to tell if a game is for you without playing it. There's a difference. A crap game is the fault of the dev, and the buyer's fault for not seeing the warning signs. A game that just isn't right for you isn't the dev's fault, nor the buyer's. It just wasn't a good match. Why should the dev be punished for that, or the buyer feel anger?
The buyer should feel angry because they wasted their money. Well do you expect me to say no? If so you're not very bright. They can in the Peanut Butter Jelly Time app...
Do you think piracy would be as rampant if the App Store offered something like a 3-day return policy? I think a lot of developers would suffer, but on the flipside, there wouldn't be as much junk in the App Store.
It absolutely would be. The reason piracy is so rampant is not due to the reasons people are trying to justify here. It is because it's incredibly easy, and there are no consequences for doing so. If all you got from shoplifting was a discussion about what you did on a forum, half the people would steal from stores too.
Honestly, you're baffling me here. It's a guarantee that not every well executed, popular, game is going to be your kind of game. Feeling angry about it makes about as much sense as being angry that the popular food choice you made off the menu was not to your liking. Do you honestly get angry at the waiter, the chef, or even the restaurant, because you didn't like the taste? Of course not. You simply learn that you don't like that item, and never order it again. What you don't do is decide to break into the kitchen and try everything on the menu for free, so you know exactly what to order the next time you visit the place. Buying from the App Store is exactly the same thing, only much cheaper. Being annoyed that you didn't like the game I can understand, maybe even a dose of frustration. But anger?
There would be no change in the piracy rate. There would also be no point for us to develop apps. We'd lose massive amounts of money because, when given the opportunity, many people would abuse the system. To make up for the losses, we'd have to charge $10 per app, and even then, I think we'd never make back our investment. The app store would have less quality apps, because it'd be too big of a risk to develop for. The store would then be filled with even more crap apps, because there's no risk there.
You sound like an eight year old who can't spell "you", read, form a complete arguement, or put a period at the end of his statement. By the way, that was a great comeback.
I don't know what resteraunts you go to but at the ones I go to if you don't like what you ordered they'll give you something different. I've done it before. Like someone else said if the app store had a return policy, even just 1 day, I'd stop using cracked apps. You're baffling me. I don't understand how you can be satisfied, even happy wasting your money. I don't care how many other people like the game, it only matters if I myself like it. If I don't like it then I feel that my money was wasted.
A few thoughts and questions. 1. As already mentioned, the "No Trial Period" argument is a red herring. It's a way to feel justified in pirating games, and gives the pirate and "valid reason" to pirate. Fact is, even if there were a trial period, it wouldn't be good enough, or open enough, or loose enough to meet the pirate's demanding standards of fairness, and the argument would continue using different terminology. This is my opinion, but I would wager a great deal of money that it is also fact. 2. Many App Store apps simply would not work with a Trial Period. Level based games, score based puzzlers and productivity apps might do fine with a trial period - things that require multiple uses over time. But what about Entertainment apps that provide a few moments of joy? I paid $.99 for Koi Pond and it was worth the experience, but it isn't something I come back to on a repeated basis. 3. I do not believe that piracy has much of an impact on sales, because most pirates would not have purchased it anyway. However, coming into a developer forum and posting a piracy justification thread is extremely arrogant. All devs are aware of piracy. This conversation is old. Do you really think you are adding to the conversation? You aren't. 4. I would be interested in knowing dorino's age. I'm 31. I've been married for 4 years and our first child is on the way. I own a video production company and produce training DVDs. Part time I dabble in iPhone games, not as a hobby, but as a potential way to support my family. I was in college when Napster and MP3 sharing began, and there are a lot of things I would have done and said then that I wouldn't now. If all of this tech had been available when I was in high school I'm sure I would have said and done even more then. My point is, dorino, if you are around the age I assume you to be (based on starting this thread and reacting the way you have to certain comments), be extra careful what you say in a public forum, if for no other reason than the shame you'll feel when reading this in the future. There's an interesting article relating to age and judgement that has a real relevance to piracy, considering a large part of the audience for Apps are teenagers: http://www.ncpolicywatch.com/cms/2007/12/07/it%E2%80%99s-the-frontal-lobe-stupid/ The meat of the article is below: //// In other words, why do a lot of kids do dumb things? Its the frontal lobe, stupid! The frontal lobe, which controls executive functions such as organizing, planning, strategizing and judgment, is the last region of the brain to develop . During adolescence, the brains ability to plan, adapt to the social environment, and to imagine possible future consequences of action or to appropriately gauge their emotional significance is still developing. As this region matures, the ability to perform complex thoughts, reasoning and behavioral control increases. These abilities allow greater inhibition of gut responses in favor of more rational decisions. This common sense finding, the report notes, was at the heart of the U.S. Supreme Courts 2005 ruling in Roper v. Simmons that invalidated the execution of persons for crimes they committed as children. ////