Trinklet Does anyone have any info on the trinklets apart from the the one you get after complete a quest when u are at lower levels. Just hit lvl 60 but still no luck.... Your help would be appreciated...
Afaik there are only 3 trinkets in the game, all quest rewards. One is a quest reward from one of the first two areas. The second is from a quest from the ghost guy on the dock in the northwest swamp. The third is from one of the final quests in the game.
Yeah, I started a thread on this over on the official forums and folks chimed in...apparently, there are only 3 trinkets, all obtained from quests. You'll have to search for my post, but here is the forum link: http://onlinegames-forum.gameloft.com/index.php?c=5#36
I know spell power doesn't officially affect the "healing power" stat on the stats page but empirically it does. I played a divine monk for many levels and adding spell power definitely increased my healing ability. Here's a test which I just performed now. My Restore Rank 5 heals 60 HP every 3 ticks with no spell power. But if I put on a few pieces of equipment my spell power is now 106, healing power still says 0, but my Restore now heals for 81 per tick. This is a pretty nice 35% healing boost with only a few pieces of spell power gear.
I wonder if that's a bug or what. It's really annoying when stuff isn't clear even looking at the stats page. Is 1 spell power equivalent to 1 healing power? If so why doesn't it just raise the healing power stat? Ugh, guess I'll have to run some more tests. Even more reason to not throw out any any potentially good end game gear even if you think it may not be the best for your build... Edit: Okay so this is pretty ridiculous IMO. From a preliminary test I just did (switching two items with a combined 41 healing power for two with a combined 30 Spell power), 1 Spell power actually has a greater effect on the power of healing than 1 Healing power. Seems like Healing Power may be pretty pointless. Restore gave 1 more HP/tick with the 30 Spell power than it did with the 41 Healing power. I would say I hope Gameloft does something to make healing power worthwhile, but I just don't have a lot of hope for them improving minor weirdness like this, at least not for a long time...
Oy thats really wierd. Gameloft doesnt answer questions on their official forum, so no way to tell if its a bug, but I sure cant come up with an explanation.
Any feedback on my divine monk build? http://www.war-tools.com/t72470.html?b=95305101501053501d51101505c3n
Sorry for double post, but can I have blessing of battle and blessing of vitality on at the same time?
Why does my monk look like a human? In game, my monk is a human. But I made it an elf. In the character menu it's an elf, but in game it's a human. Is this a bug?
Sure sounds like a bug, but I made mine a human so I'm not sure. Is it like a human in every way, like is it short like a human or is it just the face/ears?
Have you actually played that or is it just an ahead planning? Having Inner Force with a Divine monk can be argued. You don't have nearly as much STR and AGI than a Military monk and you're spending 5 points on that talent. Sure it will give you a bit hardiness but nowhere near the amounts of a Military monk. Also you spent 5 points on Vitality Stream. On my opinion it's not worth the 5 points as it's easy and cost effective to renew Restore a bit more often. Maybe spend those points on Tiger Claw or Mantis Cudgel. Mantis and the follow up talent will boost your DPS by quite a lot if you just wield the slowest possible hard hitting Polearm. While Martial Prowess increases your total DPS by some I don't see it worth 3 points if you have other damaging talent like the above mentioned Mantis Cudgel. After all Fire of Faith contributes a bit less than half of Divine monk's total DPS and 15% Martial Prowess is one sixth extra damage for Fire of Faith. In total it's only 1/12 (~8%) of your total DPS. Worth 3 talent points, I guess not (again assuming you use Mantis Cudgel). Not knowing how much you will team (Ring of Healing and Prayer of Pure Faith might be obsolete if you don't) but assuming you will I'd use this build instead: http://www.war-tools.com/t72470.html?b=95305101301050501d51101515113c1k It takes those 3 points away from Martial Prowess (remember 1/12th of your DPS taken away) and replaces it with Mantis Cudgel and one point in follow up talent for extra daze against casters, also Tiger Claw Strike (more DPS, still usable with Polearm) and Dragon Tail Kick which together add a lot more ooomph than that 15% Martial Prowess. Don't know how mana effective it is but if full Military monks can do it then sure can you with higher mana. One more modification I might do is take points from Vitality Stream and Spirit Chasten and use them on Selfless Muse instead. It's just that a lot of people have said Selfless Muse is not that good, so let's hear other people's opinions on that.
I disagree here. Inner Force is an absolute must IMO. Even for a divine monk with no Str or Agi from gear, you have base Str and Agi from leveling and the boost from Blessing of Battle. With that alone, Inner force will multiply your armor rating several times, adding substantial durability. I agree in theory and can't wait to love Mantis Cudgel but I am currently avoiding it because reports on the official forum state that it is completely bugged and rarely works, but I will respec into it as soon as it is fixed. I'm also not a huge fan of Martial Prowess. The cast time and cooldown of Fire of Faith is just too long and I use mostly as an opener, and only more than once in a fight during long PvP matches. Spirit Chasten and Selfless Muse are both pretty worthless IMO for a divine monk with Divine Breath. The mana and regen boosts are just not worth the points spent, particularly if you already have Wis as your primary gear stat. The only reason you would ever need more regen and total mana is if you are playing in a group with mages and want to save Divine Breath to cast on them more frequently. Now if your justification for Spirit Chasten is just to unlock Dragon Tail Kick, then that's a different story, but Spirit Chasten alone doesn't strike me as a worthwhile investment.
Got the Captains symbol, seem to have missed the Master Sergeant one. Anyone help me out as to where it is please?
Thx for help so much... Vitality stream actually seems pretty useless when you can just reuse spell. Here's my new plans. http://www.war-tools.com/t72470.html?b=95305101c1053501d51101515100231k
Yeah, there's not much else to pick than Chasten that would actually help. About the Divine Breath, I'll take your word for it as I haven't played a monk far enough to unlock that talent. If it has a low cooldown then sure it's a brilliant mana potion substitute. Noticed you choce 2/5 Fi(r)st Master for 4% accuracy. There's no use picking that talent unless you plan on using fist weapons. If you do dualwield them then you will need all the accuracy you can get, not just 4%. If you're planning on single wielding a fist weapon then I would switch to staff and pick Staff Master 1/5 instead. Other than that your tree looks quite good.
Vitality stream is somewhat useful for leveling, and somewhat useful in healing groups. I also like to just put a lengthy restore on when approaching other players in a pvp zone, just in case. Ok, its not a great skill by any means, but why do we need 10% more wisdom anyway? Downtime is tiny compared to other classes without it. Also vitality stream does save mana, probably not 10%, but there is a convenience aspect to it.
It has a fairly long cooldown of 1 minute but I still never run out of mana. The only reason to even carry mana potions if you have Divine Breath is in case you accidentally cast Divine Breath on someone else when you needed it for yourself.