People who need to die... or stop what they're doing

Discussion in 'Off-Topic Lounge' started by Phil_Synowiec, Sep 15, 2009.

  1. jecebn

    jecebn Well-Known Member

    Nov 29, 2008
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    Kansas City, MO

    A little too soon, but that is funny
     
  2. 5duc29

    5duc29 Well-Known Member

    Jun 8, 2009
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    Boston Red Sox :mad:

    Just kidding. They are too good, this sucks...
     
  3. oldskooler81

    oldskooler81 Well-Known Member

    May 16, 2009
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    Michigan
    no American Eagle
    Holster and H&M are all stupid
     
  4. Phil_Synowiec

    Phil_Synowiec Well-Known Member

    What the crap was that for.
     
  5. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    1. Sonic Rush, Sonic Rush Adventure, and Sonic Unleashed did NOT suck. The last one was at the very least "pretty good to very good", and the other two most certainly did not suck at all, although there was a huge problem with all three in terms of gameplay design, which leads me to...

    2. The praise for the "super fast just like the good ol' days" is misguided. FYI, Sonic the Hedgehog platformers on Genesis/MegaDrive were NOT all about "going fast". They were about speed, and reacting quickly, but they weren't about "going fast". Going fast would get you killed in quite a few situations in that game (pits, spikes, bumpers to spikes, the turning platform elevator sections, etc).

    What's the difference when I say they were about "speed" and "reacting quickly"? You had to know when and how to react, on the fly, in split seconds, and the reaction could be anything from yes, slowing the fudge down to kill bumps on enemies popping up to get to areas that would be otherwise inaccessible, to uncovering a secret, etc. The level design was what drove all of that. Downhill slopes caused Sonic to go fast, loops accelerated that movement as did s-tunnels, often out of the players control, and these instances often punctuated by "react quickly" segments where you had to make a choice and quickly. That's Sega's entire gameplay philosophy: arcade reflex reaction gameplay.

    That the new Sonic games have focused more on "going fast" rather than on using speed wisely and reacting quickly and using level design to drive those latter two things are what is wrong with the series. And the fans screaming for "go faster" gameplay all the time are giving Sonic Team (and Dimps) the WRONG message. Sonic was never about "going fast" but about "reacting quickly", and there's a difference with HUGE implications on level design.
     
  6. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    So...yeah...Sonic "fans" who don't actually "get" the platformer series at all should stop what they're doing. Not die. Wouldn't wish that on anyone.

    Well...maybe the people that thought up Twitter. They should. And the people who use it to constantly tweet about nothing. Oh...and throw those goddamn annoying people who talk on their cell phones incredibly loud and about how their going to the store to buy milk or something mundane. Goddamn it...you ain't that interesting, put the phone away and STFU. :mad:
     
  7. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    Also:

    environmentalist people :)
     
  8. Aurora

    Aurora Well-Known Member

    Virtual characters:
    Any stuff involving Mario or other short-statured chubby KFC-hat wearing idiots with landlord mustaches, and his circus team.

    Real characters:
    Stephen Harper
    Rap/hip-hop artists with no musical talent and puts garbage lyrics into their stuff
     
  9. le'deuche123

    le'deuche123 Well-Known Member

    Feb 5, 2009
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    Any chance you can post a pic of your parents? I'm just curious about something....
     
  10. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    Why? I'm just curious about something.....does it really matter?
     
  11. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
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    The Emerald Isle
    Wow. I didn't know anyone under 65 lived in Florida.
     

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