Sounds like this could possibly be the best game of yours for me, I love tbs games along with rpg, mages and spells/deck building can't wait to see how it all turns out.
oh man looks amazing guys! You truly are the best ever! So how does combat work? A little confused on that. I'm not a big fan of games like final fantasy but I love RPG's similar to things like mage gauntlet. Will this be enough like that or more along the lines of final fantasy. Whatever its like, I'll buy it cause its you guys!
So, combat is a mix of real and "turn based" combat... you can move and attack in real time across the grid (battles are random encounters, but the transition is a really cool seamless transition from the world to the battles). Battles are all about position, movement, reaction time, and timing your own spells - there are a ton of enemies that have lots of different behaviors and abilities you'll have to learn to deal with. While battling with your basic attack and dodging enemy attacks, a bar charges up for you to be able to draw spells from your "deck"/spell pouch - so its not actually turn based at all, but pseudo turn based with a charge bar. Once its charged up, you can open your pouch, which will present you with 5 random spell orbs from you "deck" - of those 5 random spells, each spell takes a certain amount of mana to put into your "hand." So you'll only be able to take a few spells into your hand to use with each draw - the other spells you don't take are discarded for that battle. Once you finish the draw and choose the spells you want to use in your hand, you can use any of those spell orbs at any time to defeat your enemies! Probably sounds a lot more complicated than it is Should be a lot clearer once we finish up the UI and can get some video in action
I'm intruiged! The idea of the smaller scale encounter battles is something they haven't done before, and I'm intruiged. I'm especially looking forward to all the customization options. FM, do you have any multiplayer plans? And about the title: Yeah, I'm waiting for a mod to add the "Phantom Rift" part after the "Foursaken Media-"
Dear dev, will there be pvp functions among players? Leaderboard? Too happy to know there is another new game from my fav developer! Gonna throw in cash to support u guys again
Re: multiplayer, we're kind of doing something a bit different for Phantom Rift, being that it is a single player centric game. Basically, as you play you'll always have the chance to encounter an "enemy wizard" (ie another player caught in the Rift). You'll only encounter players roughly on your level. They'll play out like an other random enemy encounter, except of course the battle will be real pvp multiplayer. If you beat other players, you'll get special rewards for doing so (which you can get ONLY by beating other players), but you won't really be penalized if you can't beat them.
I dig that system. I like it. Will combat require aiming? Or will it be auto-aim? And only ranged spells? Or melee items as well? Will be have a wizard beard we can customize?
We've got all the 3D assets done, most of the game content done, but we've still got UI and a bunch of polish and balancing to do... not quite ready to give an estimated date, but development is going fast. Combat requires positioning... since its essentially grid/lane based, it greatly depends on what type of attack you're using. Most basic attacks for ex shoot down only the row in front of you, so as enemies constantly move, dodge, and use various abilities you will have to move, dodge, etc yourself. Spells consist of melee, ranged, and everything in between. Lots of "combo" spells too, where spells are amplified when cast in tandem with other spells (casting plant spells after you flood the battlefield with water, for ex). There are also a lot of support spells that help you pull off a specific playstyle. For ex if you want to primarily use melee (which tends to be more powerful, but have more limited range), you'll probably need a lot of "tile stealing" spells which allow you to move onto the enemy side, or other spells that force the enemy to you. As for a beard, heh, no, not for your character... only the oldest and most powerful wizards have beards, so many of the boss wizards have huge beards
Oh, yeah, just toss in an nonchalant mention of a cool thing like that. That sounds really layered and deep, can't wait to play
Alright, my doubts are swept away, this'll definitely be the first game I'll get from you. Considering that your battle system is highly influenced by Battle Network, is there any chance the behind-the-back-view from Megaman Starforce will also be implemented? I really like the visual effect achieved by it - maybe you could throw it in for special combos of finishers - and since all your assets are alredy rendered in 3D, I'd guess this could be done with a well-timed camera swipe. Anyhow, really hyped for this game right now, however it'll turn out in the end.
Its going really well! Working on general game progression/balance right now; enemies, story, etc. All equipment, spells and dungeons are already completed.
*tumbleweeds* Wind blows through the forum... Obviously, there will be more to discuss at release, just gotten so quiet around these Foursaken lands...
It hasn't even been a week yet. Game development takes time. Don't worry, Foursaken will keep us updated when they have stuff to share