You go ahead and charge 1.99 for everyone else. I'll happily pay 6.99 for you guys. Your amount of ingenuity as well as tenacity should be rewarded. Happy hunting!
I now understand the dungeon exploring mechaninc... pretty cool how the level "rises" around you... haven't I seen that in another game? Does that help keep the dungeons from filling up the screen? I would think, processor wise and just for clarity sake, it helps keep things clean and fast moving.
Awsome game!!! Like all of Your game ! Are they have différente class of wizard or all wizard CAN learn all spells?
There are no classes, per se, however you can customize your spell pouch a ton of different ways to basically create your own class (melee, summoner, elemental, etc). Tons of spells kind of play off each other too, so it should be a lot of fun to discover all the best combinations.
What if each stack of a spell made it stronger? Like 0.5-1% per count (25-50% stronger at max). Making a suggestion without even knowing the system fully and before its release lol That could be a small incentive to play longer and seek out everything, even multiplayer if that's where you can get a ton of cool spells. I'm guessing by being impossible to acquire 50 of each, you meant time-consuming?
So just an interesting thought that came to my head. FM, you posted this back in the H&C thread in January or February: Seems as if Phantom Rift fits the first idea, and H&C (and BH2 a little) fit the 3rd. Can I bet money that one of your next games will be like the 2nd?
You can only have 4 of one type of spell in your pouch, so 50 would be worthless (there are some quests that require you give a number of some spells though)... but yeah, not literally impossible, just very time consuming (and pointless) to get. Also trying to acquire 50 of each spell just kind of seems like it would be more of a grind than actually fun Thanks! Haha, interesting thought
There it is, the Foursaken wink... it neither confirms nor denies, but definitely does not deny. You could have been great PR people... but, you know, games
So deep, with millions of combinations... BILLIONS even, BILLIONS!!!!?!!?!!! I don't know if they said stats on number of items yet.,..
Still interested in ribs and I like many elements to the game, although I prefer a tbs I'll have to wait to see how it turns out actually playing during the combat as it looked quite fast paced in the trailer.
the trailer looks awesome, they did awesome job with this one. i wish to see more battle gameplay of it. @dev, is it has story or just a level based?
Thanks! It has a story with an actual overworld. Lots of exploring, finding secrets, etc. Beating dungeons are more a means to progress further into the overworld and progress the story.