Hi all, we'll soon be releasing "Pocket Mine 2"! We are planning to release it late February/early March. The game is in soft launch in Canada for those who'd like to give it a try ahead of the worldwide launch: https://itunes.apple.com/ca/app/pocket-mine-2/id901476753?ls=1&mt=8 Here are promo codes for those who'd like to get an early look at the game but don't have a Canada account: YLYJLAYPRENM NFEX73R7YJAT AALE96AWK6NF YWFA4A3K679P R64MRKNX6XWT XJEE34FF9MMH 9X6E6K63T93N NXTYMNFM4YXP PK4K9FWELXL3 FNHAMYAF6LWR
Codes are all used. Very excited for this game. I loved the first one. I'm just happy another one is coming out.
GameCenter I've just noticed that the game might soft freeze upon GameCenter login if you have lots of friends (I've tested it with 280 friends) Just wait for about 10 seconds and the game should resume. We'll look into this!
Awesome! If you have any codes left, I'd love to pick this one up a bit early. I put sooooo many hours into the first one. NVM - YWFA4A3K679P was still good!
I have been able to play this a bit this morning. I love all the extra new features. Like how fast you've made the miner move. Thanks for that. I also like the island layout. It gives a sense of progression. I came across two formatting errors that I just wanted to share. Otherwise, everything looks great so far! The loadout system is pretty cool.
After playing all your games to death, I thought I'd be able to grab a code, but they're all used. Guess I'll have to wait On a side note devs: can you go to Pocket Road Trip thread and show me a pic of the car I'm missing? I've been on 80 out of 81 for what seems forever Back OT: I'll check this game when it goes globally available, because I loved the first part.
Impressions: It feels a lot like the first one (which is good), and it has enough changes to see why a sequel is necessary. I like the level structure because a sense of progression is nice. I also like all the different costume pieces you can discover. Basically, though, it is a bigger and better version of the same thing. If you loved Pocket Mine, you will love Pocket Mine 2. I do think you should just get rid of Everyplay. Disabling it isn't enough. Something about that service just really gets on my nerves.
My friends and I are addicted to Pocket Mines at the minute! Can't wait until Pocket Mines 2 releases!
Agree, plus I'd add that achieving the premium currency (red gems) is possible through gaming. Difficult but possible, something which you couldn't get in the first game. Price of the energy increaser (from 5 to 8 units, as in the first one) is 5 (4.99 to be more precise). I bought it and I've played for nearly 2h straight. When you level up, battery meter replenishes. No feeling of being locked without the chance of playing. I also like how the characters work in the game: each island has their character to play with. You have slots to add any unlocked character you purchase and play with it in the island of your choice. In other words, island A with character A, island B with character B, etc. If you want to play with character A on island B, unlock it, purchase it and equip it in the special slot. Once you use that character once, the slot locks for 2h. In a few words: I deleted PM1 because I couldn't achieve the red gems by playing, but PM2 is staying for a very long time on my phone
Australia / New Zealand Just to let you know that we have extended the soft launch to Australia and New Zealand. so, if you have an account for these country, you can grab the game for free right now!
So I am level 12 and I have't had any issues with running out of batteries, thus limiting my need for the 8 battery extension. It seems like every 5th run I level up and re-charge my battery. Maybe it gets more difficult as I level up more. Now this is not a bad thing; it's actually a great thing for the player. I get frustrated at games that won't let you play while you wait for re-charges, but maybe it needs to be tweaked a bit to help generate a bit more revenue. Has there been any consideration for an IAP option that removes the battery timer? I tend to buy those on F2P games I like when they are available. Of course that would hinder the possibility for potential future continued revenue via watching ads or battery extending IAP.
Update 1.2.0 Hi all! We've just released an update (v1.2.0) - still soft-launch in NZ/AU/CA. If you've previously install the game from a promo code you won't see the update, so here are some more code for our last update: KKLRFY4EAJ3L ARLY7EH4RK3L EHALN7JJ6KFP 3KK6NTKX33KF 3NLPJW4KXJK6 AEWWP9XP9K4Y FH7NL9TR3NWP RW4JPY36A6PA T6H97L96JEE3 NYWAPXHEMPF9 WNPMH4LMN3AX LXJPTLT3M4HR AJKNLYXX3H9H XE7T6973WYTR EXRRHRAPE43Y 9NJTNN6K7E7P 3RL93674AJJE HNL6KE9FFW39 REFJ4LJR3PPL TLLEMR3PKW3L 6366MTPAFTPW 7NLFTP9EFAEA YYER7MEJMFLM EY4PENYH337K WKNLYXWP6WP6 Here's the change log: - 8 new characters for the adventure mode - Loading optimization - In-game push notifications for trade request - Better chain lightning block - Worms length start at 3 - Secret mini game - TradeCenter contains trade request suggestions - Fixed GameCenter freeze - Other small improvements
I used 3RL93674AJJE I tried this one first but was taken already for people looking for codes that work this one is taken YYER7MEJMFLM
Holy crap I can't believe I found a code that wasn't redeemed. I'm a huge Pocket Mine fan. I started at the bottom of the list and worked my way up. Finally got NYWAPXHEMPF9 to work. So everything below that has been taken. Thank you!!!