Quest Runner - from Trident3D

Discussion in 'Upcoming iOS Games' started by SadRobot, Jul 7, 2010.

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  1. 99c_gamer

    99c_gamer Well-Known Member

    Mar 23, 2009
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    why are the dark skin natives always the dumb ones? I'll pass.
     
  2. SadRobot

    SadRobot Active Member

    Jul 7, 2010
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    Hah those are not natives, they are monster called Goalblin, not being bright doesn't mean dumb, why they even there own town with indoor bathrooms and running water.
     
  3. maxxx

    maxxx Active Member

    Dec 23, 2010
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    colorful

    I like the colorful style in your game. Keep up the good work!!
     
  4. Shanatenay

    Shanatenay Well-Known Member

    Dec 19, 2010
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    #24 Shanatenay, Dec 25, 2010
    Last edited: Dec 25, 2010
    Yeah, I agree. Don't make the guy blink so often. Have him blink and then wait about 10 seconds before he blinks again. Give him some Visine if his eyes are itchy :)

    Also I can't help but be the guy to say this:

    It looks like the rabbit character is *ahem* whackin' it.

    [​IMG]

    Just joking around though and sorry if that's not appropriate for this forum.

    In all seriousness the animation and art style look great and from what I've read the gamestyle is right up my alley.

    Also please don't make the main sidescrolling quest/combat parts endless like the endless running games. If you want to have levels like that please do it as a separate mode. I just personally only play through endless games once or twice because every time you play them you start from scratch and I hate that.

    That's just my opinion though and it's your game.

    Oh and if you're set on having the word runner in the title how about "Quest Runner RPG" just to let people know a little more about what it is from the title.
     
  5. SadRobot

    SadRobot Active Member

    Jul 7, 2010
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    Thanks for the compliments and feedback! You'll be happy to know the blinking action has be toned down we got those guys some Visine since last we made a video!

    It's not quite endless running the levels have ends, it's like a 2D open world you can run in any direction you like from Town and thru many levels with out stopping. There's branching paths but if you keep running one direction it's wraps around back to town...kinda like you run all the way around the world.

    Levels transition to each other after you clear them of monsters/quests.

    Adding RPG to the title is a great idea help people see what it is more clearly!

    We will get a new video up soon so gameplay be clearer then.
     

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