Question to the developpers(about translator's job)

Discussion in 'Developer Services and Trade' started by Renee, May 20, 2009.

  1. Renee

    Renee Member

    May 16, 2009
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    Hello developers,

    Let me introduce myself first,
    I am a Chinese 24 years old iPhone gamer.

    Here is the point, my english is far to be perfect (as you can see trough these lines) but Chinese people (as we all know) suck a lot in english, and I saw lot of comment in the Taiwan or China AppStore which were like "all in english, need Chinese version!!!".

    Then a question came up to my mind, why developers don't look for translators?
    I mean I don't think I could handle a 20k words game with a real big story, but there are lot of game which are very easy to translate.

    If you need, let me know.
    email: [email protected]

    Best regards,
    Renee
     
  2. kenlem

    kenlem Well-Known Member

    Feb 16, 2009
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    I can only speak for myself, but as an American developer, I am not used to considering other languages a required feature. Americans have very little exposure to other languages besides English. Honestly, I wouldn't even know where to begin to translate my application.

    From a iPhone developer's point of view, about 80% of sales come from the American store. Adding other languages just isn't worth the time.
     
  3. monteboyd

    monteboyd Well-Known Member

    Actually, developers posting in this thread have indicated a big increase in sales for certain regions when translations are made. It is true that it will never be the equivalent of the US store but maybe the numbers are so low in some countries because there is no local language version.
     
  4. gfather

    gfather Member

    Mar 30, 2009
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    exactly why would someone buy a game that he wouldn't understand , its just like movies , how can you watch a chines movie if there are no subtitles at least

    sales in other regions are less than USA because its not translated or localized , translated and localized games showed allot of income and sales for the guys who did it , and allot of people reported that here on the forum
     
  5. guille22xt

    guille22xt Active Member

    May 17, 2009
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    I certainly belive that translations help a lot to the developers, just like it's shown in that thread.
    Think about this, there are more than 80 countries where appstore is stablished. Think about the population that might not understand your game, and take in consideration Italian, French, Japanese, Chinese, not to mention many many spanish speaking countries.
    I believe that a translation is a must do for big games, they help you increase your incomes.
     
  6. kenlem

    kenlem Well-Known Member

    Feb 16, 2009
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    #6 kenlem, May 20, 2009
    Last edited: May 20, 2009
    I read that thread and don't see any numbers to say how much of an impact translation is.

    I'm not trying to mean here but the volume of says possible in these other countries isn't large enough to justify the expense. English accounts for most of the sales on the AppStore.
     
  7. Spotlight

    Spotlight Well-Known Member

    Jan 10, 2009
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    So what about the 600 sales per day of the Japanese/French/German store at the top 10?
     
  8. kenlem

    kenlem Well-Known Member

    Feb 16, 2009
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    Well, I suppose 600 sales a day for three languages is pretty good. That's a good case for localization.

    Who reported those numbers? The numbers I've seen quoted for foreign sales from my own experience and from developers developers have been much, much smaller.
     
  9. Spotlight

    Spotlight Well-Known Member

    Jan 10, 2009
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  10. Eric5h5

    Eric5h5 Well-Known Member

    I've earned much more from France/Japan/Spanish-speaking countries than it cost to do translations for those languages (especially Japan). If that doesn't justify the expense, I don't know what does.

    --Eric
     
  11. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    nonverbalist
    Berlin
    American devs shouldn't ignore other markets.
    It's a little step for them to get a cheap localization.
    I couldn't understand, why not to do it?

    I'm translating many apps into German and people in my country are asking for it and we have got quite a big iPhone market.

    So, if you like your app and you know it has quite some potential,
    there is no reason not to do it. Except you don't want to increase your sales :)
     
  12. Gavaphone

    Gavaphone Active Member

    Apr 23, 2009
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    You can cover most of wolrd languages just with these three ones: Spanish, English, and Chinesse. These was the most spoken languages in 2008 and sure 2009.
     
  13. gfather

    gfather Member

    Mar 30, 2009
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    you forgot to mention Arabic ;)
     
  14. guille22xt

    guille22xt Active Member

    May 17, 2009
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    I totally agree with people saying translations is a must, Its really cheap, and lets say that you make a good app you can.
    a) Sell less than the cost of translations
    b) Sell exactly the same (impossible) but let the people of MANY MANY other countries know about your developing skills and future products
    c) Sell way more than the cost of translation service and make people wait for updates and new apps from you.

    Thats 2 out of 3 that are convinient for a developer...
     
  15. kenlem

    kenlem Well-Known Member

    Feb 16, 2009
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    OK perfect... numbers we can talk about...

    So of those sales what percentage covers English speaking countries...

    57% US
    17% GB
    2% AU
    ----
    78%

    You could argue Canada either way as English speaking or not I suppose so I didn't include it.

    That data supports my position.

    All I'm saying is that developers more don't localize because of the following:

    1) Majority of sales are covered by English
    2) There is an additional expense to localizing
    3) Not all America developers are familiar with localizing because of cultural factors.

    I'm not saying developers shouldn't localize. I was just trying to respond to the original poster's question.

    If anyone has any other suggestions as to why developers don't localize, please add them. I'm not asking for additional reasons to localize.

    I fully expect to localize my next iPhone game.
     
  16. kenlem

    kenlem Well-Known Member

    Feb 16, 2009
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    RealMaze is a Unity App, right? How did you go about localizing it?
     
  17. Eric5h5

    Eric5h5 Well-Known Member

    I added a few lines of Objective-C code to the AppController.mm file which sets a preference to whatever language the player is using, and then I read that preference in the Unity code. Also there's an in-game menu which allows you to select the language manually.

    Right now it's English and French; version 1.2 also has Spanish and Italian. I don't think I can add Japanese or Chinese because of the way fonts are handled...even with a 2048x2048 texture for the font you're stuck with a small point size for those languages, and since the iPhone is limited to 1024x1024, I doubt it would be legible. But there's not a huge amount of text anyway, and having the app store description being in Japanese is apparently enough to get the idea across.

    --Eric
     

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