Yeah there are spikes that show up if you get far enough into the endless mode, I may add some more traps, but it is already really challenging to avoid the speeding lava. What's your highscore on endless, now that's a little easier? Adding beta 3 trailer: Subscribe to the TouchArcade YouTube channel
235... I found the spikes =) Finally finished chapter 1, whew that was hard. Looking forward to new updates! Are you planning on asking players to buy new chapters?
Nice! you finished all the bonus levels as well? I am thinking of releasing chapter 1 and the endless mode for free with chapter 2 as an in app purchase. I don't know if there'll be a chapter 3 yet. You should have access to chapter 2 with your current build, just buy chapter 2 with the test account (see testflight release notes). The beta is live now, so just PM if anyone didn't get their invite.
Hi Dev, First of all, this game is great! It is very fun and unlike anything currently on the AppStore. The most recent update made an obvious difference to gameplay in a positive way, it is now far easier and more responsive when landing to jump immediately again. Previously, this was my only complaint with the gameplay. The levels are a good length and their order is perfect, the only problem in my opinion was the lack of explanation of the controls, in particular wall jumping. I definitely wouldn't recommend changing the controls at all, as they are very good, I just think having a few more prompts and perhaps some more information in the tutorial wouldn't do any harm. Every aspect of the game I haven't listed is perfect and I believe the game is ready to be submitted to Apple. Good Luck! And for everyone reading this post, get this game as soon as it is released!! It doesn't disappoint.
I've been playing this game way too much. I love the "endless" mode for story 1 where you run through all the stages to get the lowest time possible. Story 2 is definitely a nice challenge for me, so many times getting to the near the end with the coin then running into a silly spike trap =( Also love the death counter you implemented (or was it always there?) It was going to be one of my suggestions. On top of that, it'd be interesting to see a "type of death" counter in a menu stats section like: Impaled: 121 Burnt: 912 Sliced 102 Not a priority though, obviously. I can definitely see youtubers playing through and raging through this, it's definitely an interesting port of SuperMeatBoy-esque game to mobile. My reaction in endless mode when the lava gets too close and I miss my jump: Subscribe to the TouchArcade YouTube channel
Haha yeah that's pretty much how it goes! Yeah, some testers have said the same. It'll probably change name before it's released. I will do one more round of testing soon. Anyone can PM me their email and I'll send an invite once it's ready.
I'm running a final beta test round. The current testlight version will go live on the app store early September under the new name, "Raider Rush". Would like some fresh new eyes on the improved version, specifically on the newly tuned difficulty. Send me your email if you'd like to join. 30 second-ish release trailer Subscribe to the TouchArcade YouTube channel
Got the invite and having a BLAST with this. Talk about nerve-wracking, cuss-word-causing fun! I've got a long way to go at getting good. One hell of a challenge ####
Impressions Quick thoughts. 1. I like it a lot! Very excited to see it where it goes in beta. 2. I was a bit surprised when the spider webs didn't trap me. 3. Intro felt a little slow in pacing. It's nice you have it, but it sort of felt like it could have been a bit zippier. 4. Chip tunes were good, but there were a few notes that had a piercing tone to them that was a tad grating. Overall I'm really liking it. I'll continue to send impressions your way.