Real Racing 2 (Releasing on 16/Dec. 16 Player Online Multiplayer !!!)

Discussion in 'Upcoming iOS Games' started by doodlejumper, Nov 12, 2010.

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  1. tocameelarcade

    tocameelarcade Well-Known Member

    Dec 5, 2010
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    In fact Gran Turismo freaking 5 :D have some 2d pictures as people, an that is the cream of the crop in CONSOLE Racers games ;)
     
  2. tocameelarcade

    tocameelarcade Well-Known Member

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    #262 tocameelarcade, Dec 11, 2010
    Last edited by a moderator: Dec 11, 2010
    another thing, this game have $2,000,000 of presupuesto :O (sorry im not native speaker :p),
    i consider this one of the first true Handeld Games :D comparable of the ones on the psp and even early console game quality (maybe that last thing was a little too much lol, but still, WOW at the Developers :D)
     
  3. salsamd

    salsamd Moderator
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  4. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    The cars are mostly muscle ones. No Lotus Elise, no AE86, no original Mini Cooper and no DMC 12. A bit let down but still we have Ford GT and BMW Z4.

    No expectation from the physics department, just hope the career mode is more fun that GTMA. And the features (like damage model) will be done right.
     
  5. salsamd

    salsamd Moderator
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    Car choices likely are in part influenced by which car licenses Firemint was given freedom to minimally damage in game...

     
  6. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    wish it had Italian cars
     
  7. TiltMyTouch

    TiltMyTouch Well-Known Member

    Jun 10, 2010
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    Yeah, I'm disappointed with the exotics, but licensing issues definitely had a say in that. :(
     
  8. DarthSlim

    DarthSlim Well-Known Member

    Oct 30, 2010
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    Camaro!!! Instabuy:D
     
  9. Watabou

    Watabou Well-Known Member

    Dec 14, 2008
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    Me too. Italian cars are what makes racing fun. But like others have said, licensing issues make it difficult to add them in and do a damage model at the same time.

    Maybe they will add them in an update or IAPs or something.
     
  10. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Personally I love muscle cars best, so I am not disappointed at all in the lineup. Mustang GT FTW! But really I don't care man, I just want to play this bad boy already.
     
  11. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    $9.99 is a little much. Might have to wait for a sale.
     
  12. Watabou

    Watabou Well-Known Member

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    #272 Watabou, Dec 11, 2010
    Last edited: Dec 11, 2010
    Pay Apple $99 to be able to sell your game and make an iOS racing game as good as this and after a year or more of development time, add the licenses of the car in. In addition to that, optimize your game so that ALL of the iOS devices are supported and the game is relatively free from bugs and what not. Finally, build a website so people can go there to look up information on the game and then make a trailer about the game to advertise it and then come back to this thread and tell me what I should pay for your game.
     
  13. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    If it's as good as it looks I'd probably pay $15 for it. $9.99 seems more than reasonable for what should be the best racing game on iOS by a long shot.
     
  14. PhxBangBus602

    PhxBangBus602 Well-Known Member

    Nov 7, 2010
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    Ten dollars for a 10+ hour campaign doesn't seem too much considering some console games sell for sixty and offer a much shorter single-player experience. Also, don't forget the online portion which should add some replay-value.
     
  15. russiaone

    russiaone Well-Known Member

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    #275 russiaone, Dec 11, 2010
    Last edited: Dec 11, 2010
    I personally hope this never goes on sale. This game is a 40 dollar product on Nintendo DS or PSP. Basically Firemint is selling a game that took 18 months and two-million Robert De Niros to make for peanuts.

    16 player on-line! 30 licensed vehicles, with potentially more on the way! A 10 hour career mode... on Easy. I can imagine the higher difficulty levels will last much longer.

    The graphics are astounding for a portable device. We won't see anything comparable on other portables until their next generation. Full leaderboard using Cloudcell AND Game Center. All the iOS goodies. Replays. Vehicle deformation.

    If Firemint had, along with all the other information divulged today, said the game would cost $20 dollars I would've thought it a fair price. $10 dollars is a steal. And not just your average steal; I'm talking taking Home.
     
  16. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    I think kids are being spoiled by Gameloft's 6.99 releases. They should go back to launching games at their proper price, so we can actually see better games with better funding.

    I'm looking at you too Aralon, Mr.I-should-be-priced-at-12.99-easily.

    But then again, 6.99 could be the sweet spot in terms of profits. Who knows.
     
  17. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    #277 crex, Dec 11, 2010
    Last edited: Dec 11, 2010
    If Aralon is going to sell for $6.99, this game should only be $4.99. YES $4.99!
     
  18. ChrisL

    ChrisL Well-Known Member

    Dec 12, 2009
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    Someone who loves racing games and hates RPGs will have a different opinion.
     
  19. Watabou

    Watabou Well-Known Member

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    #279 Watabou, Dec 11, 2010
    Last edited: Dec 11, 2010
    Haha, you crack me up dude. :D

    Like I said, try to develop your own racing game as good as this like I described in my previous post and then come talk about the price.

    Sheesh. This is just 3 more bucks anyways. People like you are one of the reasons developers don't bother putting out quality games for the iPhone. I mean why bother if you're only going to get 5 bucks for WoW a piece on the iOS right?

    Oh and just a side note, this has 16 player multiplayer. Think of how great that is on the iPhone. You're going to get a lot of replay value for just 10 bucks which is the about same price for two veinti Starbucks frappuccino.
     
  20. Alex@Firemint

    Alex@Firemint Well-Known Member

    May 5, 2010
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    And here's roughly what some of that looks like ;)



    This is a gource data visualization video some of our guys put together for fun, showing SVN checkins from the team.
     

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