Thank you! That'll be great. It's great that you are participating on these forums. By the way, nice feature in the latest update that we don't need to slide the tiles anymore, just tap. Thx again. This is a real nice sit back and relax game.
Finally I defeated all three dungeons. It took me a few days of lot of playing, this game makes you think a lot!! Would lve to see more dungeons .... But even so, replay is fun even after defeating them all.
The presentation is barebones and far too tiny on an iPhone 4 screen (needlessly so), but I still have had a lot of fun with this game. I bought this version as I'm planning to buy an iPad 2 sometime this year and so figured I'd future proof myself. I haven't made it through the 3rd dungeon yet. I haven't played it in a week or so as other stuff came up, but definitely will get back to it. Any chance we could get some tweaks to the layout on an iPhone? If you reduce the size of the bar at the bottom, and eliminate the wasted space at the sides, you could increase the size of the game board. Also the help text is ridiculously tiny. A few screens of larger sized help would make more sense, though allow us to skip it once we've seen it.
I wish points were worth something. Some kind of survival mode where your points buy you lives or equipment and you can play as long as you can hold out would be great. Otherwise it seems tempting to just ignore scoring and just finish, which looks pretty easy.
OK, I played through the first level but I'm still a bit disappointed with the scoring. Got the top online score easily, it doesn't seem there is much competition. The concept is great but I wish there were a goal to aim for that felt rewarding, other than just getting through the level.
the hedge maze is easy. on the scary dungeon (3 maze) you have to collect keys to exit the levels, and there are dragons who take 2 swords to kill. trust me the hedge maze is just a warm up. the second two dungeons are much harder. the game is great. both me and the wife are totally hooked on most of reiner knizia's games, especially this one!
I will do it, but is the goal to win, or to get a high score? If the goal is just to survive, then the chests are all irrelevant, which seems like it makes the game less interesting. And I finished the hedge maze with something like 20 swords in my inventory (which do turn into bonus points for scoring), I am not sure that using 2 instead of 1 is going to be a big deal. Also why is the single gem worth less than the chests? It seems strange to have a bunch of chests, and one unique gem, but to have the gem worth less than just opening one more chest. I like the game but I'm just not convinced yet that the survival and scoring elements really mesh. I will comment again after the remaining levels.
The global high scores seem broken somehow. I played through Hedge Maze twice, with scores of 20410 and 20200. Both of these show up on my local high scores, but only the second one shows up in the global high scores. Then I played through Castle Ruins twice, with scores of 22780 and 22350. Neither of these shows up in the global high scores. There's a tradeoff between finishing safely and scoring high, but finishing with a reasonably high score doesn't seem that hard, it just takes a couple of tries.
Same problem here. None of my completed hedge maze scores show up on the global leader board, and none of my scores for the castle ruins show up at all. Leader board definitely appears to be broken--which significantly dampens my enthusiasm for continued play. Otherwise, fun game.
My first guess at the bug was that it wasn't properly recording my score on the global leaderboard the first time I completed a level, when it generates the message to unlock the next level. But it could be something different, that just seemed to match what I observed. In any case it is frustrating. It would explain why I don't see any reasonably high scores on the leaderboard, if it has a bug affecting the recording of completed games.
Played Castle Ruins again and still not showing up on global leaderboards. It seems just random whether it saves the result. Only 20 people total have managed to save a score for Castle Ruins. This sort of glitch sours me on games, I don't usually care about global high scores, but if you are going to implement them, they should work.
Yes, now that we got a more robust link to game center working with ClusterMaster that we just released, we will of course move this fix to Labyrinth as well. You can expect a quick update to this. cheers, Torulf from Tribeflame
I was on the fence back when this was released and forgot all about it until I saw the dollar sale. Glad I picked it up at last, it's fun overall, but I have a couple of observations: The ClusterMaster ad looks really tacky and out of place. Maybe it could be made more in keeping with the Labyrinth aesthetic. As others have pointed out, the iPhone game is just a scaled down iPad version so is too small and fiddly. I don't much care for the big borders and wasted space. These gripes apart, I would recommend the game as the play mechanic is solid and the rest of the presentation is well done.