Good morning to everybody I just uploaded screenshot from Deadly Dojo ! Its only for iPad version and will be really challenging... More enemies means more blood... Enjoy
Here is something to watch over weekend Subscribe to the TouchArcade YouTube channel Second video released, now some gameplay moments Have a nice weekend !!!
Me, pretending to be a game designer. While I appreciate games like this that use gestures rather than a d-pad, Im troubled by the fact that youre obstructing the action a lot of the time with your hand. Ive never played this on the iPhone, but on that device, its a little more forgivable. But with the iPads generous display, its a little harder to swallow. Perhaps the controls could be redesigned a bit to accommodate for this. From watching the videos, it looks like the gestures are relative to the characters position on the screen. So to move up, youll tap on a position thats above the character. To move to the left, youll tap to their left. And so on. But maybe the motion could be based on a relative swipe on the screen below the action. So if you make a down-to-up swipe, youll go up. And if you make a right-to-left swipe, the character will go left. These changes will no doubt affect the controls that are used for attacking. So Im sure that something would have to be done with that, too. Im not sure what, though. Maybe it could involve a two finger tap or swipe. Or maybe, if moving is something done less frequently than attacking, the moving gesture could be relegated to two fingers. And if the bottom area is to be the new gesture area, I think it might be better to move the character closer to the top of the screen. Instead of in the middle, as it now is, the default position could be pushed up. This way, the gestures that youre performing at the bottom wont get in the way. The games chrome (the pause button, the energy bar, and the score) could maybe be moved to the bottom of the screen. Theyre less important, and other than the pause button, I dont think that theyll be affected by touch. So if your hand covers these in the middle of the game, its less of a problem. This way, youll have maximal space up top to see the unobstructed action of the game. All of this is just random thoughts Ive had having only watched a couple of videos. The production values on this title are obviously high. I just think that the controls, reimagined a bit, would let you better see the beautiful graphics. This is a popular title thats known and loved by the people whove played it on the iPhone, so I dont anticipate youll change any of the defaults for the iPad, if at all. But I think it might be nice if there was an alternate control scheme available in the preferences. Just a thought.
This is looking really great. I can't wait until it's released. I personally love the control scheme and wish more developers would be as creative. There's no reason to implement a control barrier like a virtual d-pad or something when you can interact directly with the environment on any part of the screen.
Hello Herbert, believe me that is playing a lot better on iPad then on iPhone.. you could read about it also on appadvice (preview) and you have to try it of course runformoney1110, sorry for late reply. Anyway, there will not be new deaths or combos, we are saving all new things for sequel
I said that we are saving new things for sequel.. I didnt say that we are working on it now.. Excuse me, I didnt want to confuse you Btw, Only three days to release
Out Now.. iTunes link : http://itunes.apple.com/nz/app/samurai-way-of-the-warrior-hd/id377386379?mt=8 TA Thread : http://forums.toucharcade.com/showthread.php?t=59646