A lot of reviews say this is easy and a pale imitation of the DS classic. Can anyone comment on the difficulty level? The harder the better.
You can make it super easy and beat it in around 3 hours or you can use your imagination and it will last much much longer.
Uhh can't decide! Got credits for two and all these price drops.... World of Goo, Shadowgun... Damn what to get
Most levels are relatively easy. There a only a couple of very difficult ones. These are based solely on my opinion. The difficulty differs not on the game itself but on the person playing I guess. A mix of imagination, creativity, vocabulary and general knowledge are the determining factors. You could how ever replay the level and personally making your own restriction to what items you will use.
If I already have the ds version, do I get this? Is there something different or better for this ios version?
Only if you want to play it on your iPhone. It's a bit of a cross section, and they left out several things. But considering you could get it at 1 freaking dollar right now, why is this even an issue? If you played it for twenty seconds, that's five cents per second of entertainment. If you end up playing it for five minutes, that's approximately 1/3 of a cent per second.
I bought it, but how is it compared to the DS version? I don't ask this to justify others being cheap, I'm just curious as to how the iPhone version does compared to the classic. Is it just as good but shorter? Or is it too easy, short and with less content? For example, I played I Love Katamari on PSP years ago and the iPhone version is absolutely crap compared to it.
The total levels are fewer than either game. Like I said, it carries some from both while leaving out several things that I cannot describe without spoiling it. Personally, I haven't touched my DS since around the time Dragon Quest IX came out, so the fact that it has been ported to iPhone is welcome. Nicer+larger screen, better virtual keyboard, crisper graphics, and the kids love it. It's also dirt cheap compared to the $30 most of us probably spent the first time around. The only real drawback are the controls. As always, games that were intended to play on a proper video gaming system don't transfer so well to Apple's no-frills touchscreen-only approach. The lack of a Dpad and buttons does limit it, but moving and interacting with objects is largely secondary to the creation+ingenuity aspects. There's also the fact that they can always _expand_ upon this by providing more levels via updates--something they never could have provided on the DS.
=oP I generally try and avoid two games in the same(ish) genre. I dunno what others think... but I'd consider this a puzzle game... as with World Of Goo... Me, personally? I'd get Scribblenauts and Shadowgun. =oP
World of goo is so much more than just a puzzle game. lol ... it has what a lot of simplistic(yet addictive!) puzzle games lack.. a strong well imagined and crafted world! Throughout the game you will be wondering who the heck this 'Sign Painter' is...why is he putting up these smart ass signs of his everywhere? What is this narrator trying to accomplish? As the atmosphere of the story starts to take a sinister turn, you will also be curious about what this company, The World of Goo Corporation, is trying to achieve. There is an interesting enough premise, witty humor and plot to lure a story-centric person like me into completing it. Now..Contre Jour on the other hand ... >.> As for Scribblenauts, I am happy to just be able to play around with the object creation engine. =p
yes, there is more to world of goo than just solving the puzzles... but same with quite a few other puzzle games... just didn't feel like getting into it, was just talking basic genres... but whatever...
And I was just saying that even though I generally loathe the 'puzzle solver' genre, I totally dig World of goo =p
yeee...plz Bean Quest at a buck is an instabuy for me (I also have the other three - Lara Croft and this one purchased few hours ago)
I got this and Shadowgun. Enjoying both Turns out I got one more buck... Tried World of Goo before and really didn't get into it...
+1 I have all three games and it really comes down to preference. If you like physics puzzler, you'd like World of Goo. If you like action games, then Shadowgun or Lara Croft.
I picked up Bean's Quest for $3. I figure it will drop in price eventually, but it's a very well-made game. It hasn't really grabbed me, unfortunately. I prefer Blobster so far.
hmm so I will wait for a possible price drop. Thanks for sharing your thoughts: I have seen the list of the game you are currently playing and it's very similar to mine, so probably I would regret a purchase of Bean's Quest at full price. Let's wait then
I have this on my Wishlist but I don't really get the game at all. That said, based on reviews I'll probably pick it up when I get home tonight. But am I right in that they just give you an objective and you use your imagination to summon, for example, a helicoptor to accomplish the goal? It seems like it would be on the easy end.