CURRENTLY SEEKING PLAYTESTERS!! If you're interested, consider PM-ing me your testflight email address or sign up here The objective of the game is simple - you have to survive falling through a hazardous pit and defeat a massive monster lurking in the deep!
Drop-shadow Haven't had an update in a while (thanks to part-time job). Anyway, I managed to spare a little time to add drop-shadows to the various entities. Here's how it looks! Next up: collecting coins
Looking pretty cool! Curious what you have in mind in terms of new game mechanics over the course of the game, beside making the platforms move faster.
I've not thought too deeply about that just yet, but I'm thinking of varying the length of the platforms as well as making some of the platforms shoot spikes when landed upon. =) Yeah, certainly! =D
Bouncy title Managed to find some time to add in a few things. Coin collection: Also, here's the title!
Graphics Hey! I really like the pixel art with drop shadows for depth. It works really well! This looks like a game I would love--I'd love to try it out on test flight when you're a bit further on.
Yay thank you! I'll do a call for testers in this thread when the game is ready for proper testing - I'll be sure to let you know!
Enemies! Finally an update! Added crush-able enemies. Took some time to work on emphasizing the bounciness of the enemies when you land on them.
Accounting for aspect ratio differences on other devices Here's the game running on iPad mini! Accounted for the difference in aspect ratio by erecting two walls on both ends of the game area.