Should Valve bring "Portal" to iOS?

Discussion in 'General Game Discussion and Questions' started by Jdragoon19, Apr 17, 2011.

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Should Valve bring Portal to iOS?

  1. Yes!

    70 vote(s)
    77.8%
  2. NO WAY

    11 vote(s)
    12.2%
  3. Whats "Portal"?

    9 vote(s)
    10.0%
  1. Alienmario

    Alienmario Well-Known Member

    Aug 28, 2009
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    gaming! lol
    idk udk
  2. gwet17

    gwet17 Well-Known Member

    Jan 11, 2011
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    Then it wouldn't be a poll. It would just be "Valve should bring "Portal" to iOS"
     
  3. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I think you're almost at the point of realising why he posted that...
     
  4. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    none
    Somewhere
  5. gwet17

    gwet17 Well-Known Member

    Jan 11, 2011
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    I never said it would be a bad thing to eliminate the poll. Why wouldn't someone want a well regarded brand land on iOS?
     
  6. Vee

    Vee Well-Known Member

    Apr 15, 2011
    196
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    Student
    Somewhere in your imagination
    #26 Vee, Apr 19, 2011
    Last edited: Apr 19, 2011
    Half-life 2 on iPhone anyone?
     
  7. WunDaii

    WunDaii Well-Known Member

    iPhone, hands-down. :D
     
  8. Vee

    Vee Well-Known Member

    Apr 15, 2011
    196
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    Student
    Somewhere in your imagination
    LOL I meant "on"!
     
  9. MrThreeCats

    MrThreeCats Well-Known Member

    Jan 16, 2011
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    A game requiring fast and precise first-person controls on iOS?

    nope.avi
     
  10. WunDaii

    WunDaii Well-Known Member

    That too. ;)
     
  11. thewolf16

    thewolf16 Active Member

    Dec 11, 2010
    30
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    @Hodapp:

    Could you upload this ipa? I would like to try it.

    I know, its not the full game, but i would be happy about the demo.
     
  12. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    it would be interesting to see how Portal would play on idevices IF it were ported to iOS...
     
  13. dumaz1000

    dumaz1000 Well-Known Member

    Jun 5, 2010
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    That depends? Does Value want to sell off one their premium IPs at a below market value, discount rate? Of course they can do what everyone else does, compensate by lessoning/limiting the amount of content. They could, but that doesn't mean they would, or neccessarily should.
     
  14. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    ya most companies dont port their games to iOS because of not making much money :p
     
  15. nicoga3000

    nicoga3000 Well-Known Member

    Dec 21, 2010
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    Structural Engineer
    Indianapolis, IN
    An interesting concept honestly...Given the length of both Portal 1 and 2, they would fit the "feel" of an iOS game. I'm sure it would be super polished, too. They'd probably have to limit it to newer devices if they wanted to get that same sharp look graphically.

    Really, porting Portal 1 over would be smart for them - they could charge $10 EASY and we would buy it. There's an amazing game to be had there. Most of us who own it on PC/360/PS3 would still buy it to have on our portable device and to get another playthrough in.

    I won't lie, I have a hard time finding many things wrong with the idea of bringing Portal to the iOS.
     
  16. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    ya i agree a lot of ppl would buy. plus, with the release of portal 2, it would have even more popularity in iOS.
     
  17. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
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    Not quite sure what you mean by this... I've been at Portal 2 all day today and it's significantly longer than the first game.
     
  18. phazer89

    phazer89 Well-Known Member

    What I think too. I'm fine with playing FPSes on a gamepad (in fact, ironically I prefer console FPSes than PC) but Portal was one game which I thought felt better played on a PC. It's definitely manageable on a gamepad, but if you wanted more precision (the advanced challenges for example), the console version falls short. Unless you're the type who pulls off headshots every time, of course. On the iPhone/iPad? They could pull it off, but the controls would feel way different.

    A completely re-designed game for iOS/portable platforms would work though. Could be a platform-ish type of game, I dunno.
     
  19. nicoga3000

    nicoga3000 Well-Known Member

    Dec 21, 2010
    420
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    Structural Engineer
    Indianapolis, IN
    Took me about 7 hours to finish single player. :p Takes me around that long to finish/get bored of most iOS games.
     
  20. Videotape

    Videotape Well-Known Member

    Jul 3, 2009
    242
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    student, journeyman
    pallet town
    absolutely nothing about the content of this game is suited to a mobile device...

    an emphatic no
     

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