Spellcraft: Descent into Chaos Three Goblins Ltd * Easy to learn, challenging for experts * Extensive single player campaign * 2-player duels and rankings * Fabulous cus… Free Buy Now Watch Media Details* Easy to learn, challenging for experts * Extensive single player campaign * 2-player duels and rankings * Fabulous custom soundtrack * Totally FREE to play and collect * Lots of achievements which reward game gold Some of the emails we receive regularly from players: “Awesome game! You guys did superb work!" - Philippe Leroux "Wow, honestly, I wasn't expecting this app to be this fun and addicting. Keep it up!" - Jacob Gagné “Thank you so much for making such a great game!" - Peter Chapman Keep up with news and info here: www.spellcraft-ccg.com @SpellcraftCCG www.facebook.com/SpellcraftCCG If you have questions please do contact us via any of the options here - we are very friendly and will always help! 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Information Seller:Three Goblins Ltd Genre:Card, Strategy Release:Aug 30, 2012 Updated:Jun 23, 2017 Version:4.0.4 Size:480.4 MB TouchArcade Rating:Unrated User Rating: (13) Your Rating:unrated Compatibility:HD Universal ffirebird Member Jul 4, 2012 20 0 0 #2 ffirebird, Aug 31, 2012 I'll have to try to download Tinsel Well-Known Member Dec 8, 2008 508 5 18 #3 Tinsel, Sep 5, 2012 Any news on this? Looks like it could be good, in a Spectromancer/Kard Kombat style game. mrbass Well-Known Member Oct 7, 2008 2,210 0 0 United States of America http://mrbass.org/iphone/bestgames #4 mrbass, Sep 7, 2012 I'd love to hear someone's impressions if this is worth a 333MB download. Not too keen on the IAP. But if the campaign is interesting then might give it a spin. sladeums Well-Known Member Feb 2, 2012 607 0 0 Omaha, NE #5 sladeums, Sep 7, 2012 Whether it is worth it or not is all relative. It has surprisingly decent production values, single player, multiplayer, Achievements and Leaderboards, and is free. It is a TCG. They start you out with 40 cards. Additional 10 or 40 card random boosters can be bought with in-game currency. Duplicates of singles cards already in your collection can also be purchased individually. Additional currency can be purchased via IAP if so desired. You can customize and save what looks like up to a dozen decks. AI seems relatively ok...at least for beginners. The tutorial could be a bit more full featured. Plays in portrait. Game sounds override your device's music player. It is a fun enough game to play but probably isn't going to scare you away from your favored TCG/CCG/DBG for very long. WakeOfPoseidon Well-Known Member Jan 26, 2011 102 0 0 Engineer #6 WakeOfPoseidon, Sep 7, 2012 I gave this a download last week just because I'll give most card games a shot. It's a shame this was released around the same time as the marvelous Spectromancer, because this game plays like a much slower paced version of that game. Where as a match in Spectromancer will last only 3 or 4 minutes, a match in Spellcraft kept going and going and going. The rules at first seemed pretty straight forward - you play a card, it battles the opposing card (or damages your opponent if there is no opposing card) - but I kept coming across things that didn't make sense. There were several instances where I'd play a card and it would never attack on it's subsequent turns, and I never could figure out why (the opposite card gave no indication that it couldn't be attacked, nor did my neighboring cards seem to indicate the same). Since I would often end up with my row full of units that would never attack (as would my opponent), the matches would drag as we'd try to build up mana trying to cast spells to pick away at the opponent. I'm afraid the art design will be hit or miss for some folks - I appreciate they tried to do retina for the ipad (well, mostly, there's still a fair number of elements that weren't) - but the fantasy CGI look won't work for everyone. It's not bad per se, just a little dated looking. Not to nay say everything about the game, it does do some good things that make it worth checking out. It has a campaign mode that teaches you the ropes. The AI seemed pretty good from what I played of it. I think it's a great idea for card game devs to release their game for free and charge for booster packs like this one does - so they're doing that right. It lets people try the game out and see if it's for them. Since it's free, no hard in downloading it and giving it a whirl. My personal opinion is that this game needs some balancing and refinement, and if enough players get invested in the game, that's bound to happen. But right now, there's better options like Magic, Spectromancer, Shadow Era, and Assassin's Creed out there. sladeums Well-Known Member Feb 2, 2012 607 0 0 Omaha, NE #7 sladeums, Sep 7, 2012 The most likely reason you're seeing that happen is that the opposing cards are of equal strength. When either player attacks the cards strengths are compared and the strongest deals damage ... if they are equal it's a draw and nothing happens. Keep in mind you can replace any of your cards on the board simply by playing another card on top of it, so you shouldn't be stuck in an eternal deadlock in most circumstances. It took me a little while to realize these things also. WakeOfPoseidon Well-Known Member Jan 26, 2011 102 0 0 Engineer #8 WakeOfPoseidon, Sep 7, 2012 Ah, that's good to know, I never realized this - that's a little bit different spin than similar games. I'll have to try it once again with this in mind and see how things play out. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #9 LordGek, Sep 7, 2012 OH CRAP! This is huge! I just deleted and will now reinstall. sladeums Well-Known Member Feb 2, 2012 607 0 0 Omaha, NE #10 sladeums, Sep 7, 2012 Also it is of note that in combat between cards the damage dealt is the difference in strength. That was another thing that confused me a bit initially. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #11 LordGek, Sep 7, 2012 Also worth noting, your starting deck must be somewhat randomized as the second time I stalled the game it was a totally different deck (now a fire deck with a hint of darkness, much more fun to play then the previous nature with a splash of water). Steve at ThreeGoblins Well-Known Member Sep 10, 2012 173 0 0 Game Designer and Teacher Tokyo #12 Steve at ThreeGoblins, Sep 10, 2012 Hello guys My name is Steve and basically I am the lead designer of Spellcraft, here at ThreeGoblins. Was interesting to read your comments . Seems we confused you with the combat system and the ability to replace weaker cards with new ones. Sorry this wasn't explained very well..we will have to make sure it is! Incidentally someone mentioned the slower pace. I agree totally which is why it's getting a speed boost on the next update, any day now. Hopefully I will get to play some of you in some games. Of course the number of players isn't huge yet,but when we get the iPhone version out next month, it should pick up. Any other suggestions you have would be great. Cheers Steve, Goblins HQ Mack the Knife Well-Known Member Jun 21, 2012 562 0 0 #13 Mack the Knife, Sep 10, 2012 Why Are Scenarios Locked?! Hey Steve! really enjoy the game and i purchased some cards thinking i would be playing this for some time to come. i play single player campaign only. i am REALLY concerned about something and that is that once i play a campaign scenario i can't seem to play it again. it becomes "locked" with the skull. what the heck? are you saying in single player i can only play the campaign once! 12 games and the that's it!! please say it ain't so....thanks sladeums Well-Known Member Feb 2, 2012 607 0 0 Omaha, NE #14 sladeums, Sep 10, 2012 You have to defeat each scenario to progress to the next level. Once you've beaten all scenarios everything opens open again with your level increased. As you've seen, you cannot replay a scenario once you've beaten it on your current level. If that makes any sense. Mack the Knife Well-Known Member Jun 21, 2012 562 0 0 #15 Mack the Knife, Sep 10, 2012 now that makes better sense, thanks sladeums! do you know if these levels you speak of are actually levels where your faction gains something (more cards, better cards, more health) or are these levels just increasing AI difficulty? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #16 LordGek, Sep 11, 2012 Do higher levels give a better payout than 5 gold per win? sladeums Well-Known Member Feb 2, 2012 607 0 0 Omaha, NE #17 sladeums, Sep 11, 2012 I've not seen any advantages. You can only get more cards from buying them as far as I can tell. I may have missed something, tho. I'm only level 2 and the opposing AI / cards may be moderately improved so far ... honestly I didn't pay super close attention through the first round to really fully ascertain, so it may be my imagination. Still 5 gold on Level 2 so far. Mack the Knife Well-Known Member Jun 21, 2012 562 0 0 #18 Mack the Knife, Sep 11, 2012 thanks again and hopefully steve from threegoblins will be in here tomorrow to clarify things. sladeums Well-Known Member Feb 2, 2012 607 0 0 Omaha, NE #19 sladeums, Sep 11, 2012 Yeah ... because I'm probly telling you guys a buncha wrong stuff. Just noticed it looks like you have to beat 10 opponents/scenarios per level, instead of all 12 like I originally thought. Steve at ThreeGoblins Well-Known Member Sep 10, 2012 173 0 0 Game Designer and Teacher Tokyo #20 Steve at ThreeGoblins, Sep 11, 2012 Hello all, Yes, you have to defeat any 10 of the current 12 regions. Once you do that, you are granted a level and all 12 regions are then available again. Every few levels the AI gets a meaner deck. Later, some of those are very mean indeed. Note that these 12 regions are only the beginning, as they are tied to the initial 4 factions. You might prefer to fight against undead or frost for example. They are coming. The next expansion is the undead faction, which will give 3 new regions. You can see some artwork here http://www.facebook.com/SpellcraftCCG Cheers for your support! Steve, Goblin HQ (You must log in or sign up to post here.) Show Ignored Content Page 1 of 46 1 ← 2 3 4 5 6 → 46 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
I'd love to hear someone's impressions if this is worth a 333MB download. Not too keen on the IAP. But if the campaign is interesting then might give it a spin.
Whether it is worth it or not is all relative. It has surprisingly decent production values, single player, multiplayer, Achievements and Leaderboards, and is free. It is a TCG. They start you out with 40 cards. Additional 10 or 40 card random boosters can be bought with in-game currency. Duplicates of singles cards already in your collection can also be purchased individually. Additional currency can be purchased via IAP if so desired. You can customize and save what looks like up to a dozen decks. AI seems relatively ok...at least for beginners. The tutorial could be a bit more full featured. Plays in portrait. Game sounds override your device's music player. It is a fun enough game to play but probably isn't going to scare you away from your favored TCG/CCG/DBG for very long.
I gave this a download last week just because I'll give most card games a shot. It's a shame this was released around the same time as the marvelous Spectromancer, because this game plays like a much slower paced version of that game. Where as a match in Spectromancer will last only 3 or 4 minutes, a match in Spellcraft kept going and going and going. The rules at first seemed pretty straight forward - you play a card, it battles the opposing card (or damages your opponent if there is no opposing card) - but I kept coming across things that didn't make sense. There were several instances where I'd play a card and it would never attack on it's subsequent turns, and I never could figure out why (the opposite card gave no indication that it couldn't be attacked, nor did my neighboring cards seem to indicate the same). Since I would often end up with my row full of units that would never attack (as would my opponent), the matches would drag as we'd try to build up mana trying to cast spells to pick away at the opponent. I'm afraid the art design will be hit or miss for some folks - I appreciate they tried to do retina for the ipad (well, mostly, there's still a fair number of elements that weren't) - but the fantasy CGI look won't work for everyone. It's not bad per se, just a little dated looking. Not to nay say everything about the game, it does do some good things that make it worth checking out. It has a campaign mode that teaches you the ropes. The AI seemed pretty good from what I played of it. I think it's a great idea for card game devs to release their game for free and charge for booster packs like this one does - so they're doing that right. It lets people try the game out and see if it's for them. Since it's free, no hard in downloading it and giving it a whirl. My personal opinion is that this game needs some balancing and refinement, and if enough players get invested in the game, that's bound to happen. But right now, there's better options like Magic, Spectromancer, Shadow Era, and Assassin's Creed out there.
The most likely reason you're seeing that happen is that the opposing cards are of equal strength. When either player attacks the cards strengths are compared and the strongest deals damage ... if they are equal it's a draw and nothing happens. Keep in mind you can replace any of your cards on the board simply by playing another card on top of it, so you shouldn't be stuck in an eternal deadlock in most circumstances. It took me a little while to realize these things also.
Ah, that's good to know, I never realized this - that's a little bit different spin than similar games. I'll have to try it once again with this in mind and see how things play out.
Also it is of note that in combat between cards the damage dealt is the difference in strength. That was another thing that confused me a bit initially.
Also worth noting, your starting deck must be somewhat randomized as the second time I stalled the game it was a totally different deck (now a fire deck with a hint of darkness, much more fun to play then the previous nature with a splash of water).
Hello guys My name is Steve and basically I am the lead designer of Spellcraft, here at ThreeGoblins. Was interesting to read your comments . Seems we confused you with the combat system and the ability to replace weaker cards with new ones. Sorry this wasn't explained very well..we will have to make sure it is! Incidentally someone mentioned the slower pace. I agree totally which is why it's getting a speed boost on the next update, any day now. Hopefully I will get to play some of you in some games. Of course the number of players isn't huge yet,but when we get the iPhone version out next month, it should pick up. Any other suggestions you have would be great. Cheers Steve, Goblins HQ
Why Are Scenarios Locked?! Hey Steve! really enjoy the game and i purchased some cards thinking i would be playing this for some time to come. i play single player campaign only. i am REALLY concerned about something and that is that once i play a campaign scenario i can't seem to play it again. it becomes "locked" with the skull. what the heck? are you saying in single player i can only play the campaign once! 12 games and the that's it!! please say it ain't so....thanks
You have to defeat each scenario to progress to the next level. Once you've beaten all scenarios everything opens open again with your level increased. As you've seen, you cannot replay a scenario once you've beaten it on your current level. If that makes any sense.
now that makes better sense, thanks sladeums! do you know if these levels you speak of are actually levels where your faction gains something (more cards, better cards, more health) or are these levels just increasing AI difficulty?
I've not seen any advantages. You can only get more cards from buying them as far as I can tell. I may have missed something, tho. I'm only level 2 and the opposing AI / cards may be moderately improved so far ... honestly I didn't pay super close attention through the first round to really fully ascertain, so it may be my imagination. Still 5 gold on Level 2 so far.
Yeah ... because I'm probly telling you guys a buncha wrong stuff. Just noticed it looks like you have to beat 10 opponents/scenarios per level, instead of all 12 like I originally thought.
Hello all, Yes, you have to defeat any 10 of the current 12 regions. Once you do that, you are granted a level and all 12 regions are then available again. Every few levels the AI gets a meaner deck. Later, some of those are very mean indeed. Note that these 12 regions are only the beginning, as they are tied to the initial 4 factions. You might prefer to fight against undead or frost for example. They are coming. The next expansion is the undead faction, which will give 3 new regions. You can see some artwork here http://www.facebook.com/SpellcraftCCG Cheers for your support! Steve, Goblin HQ