Universal Stellar Horizon (by S.MARSAULT)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Feb 19, 2016.

  1. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Regarding planet resources, I haven't seen them respawn, and I haven't found more resources after extracting the existing ones and walking for a while, so I guess once you're done with the ones you see, you're done with the planet.

    As for the landing glitch (skip button but no skip text), I reported it to Marsaults and it should be fixed in the next update already submitted (1.0.9 I think).

    As you say, this game is very nice and relaxing. That's why I love it.
     
  2. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    Yup,

    Pretty enjoyable experience overall. One other thing I just noticed. I have 72 light years traveled but I'm 1666 light years from the start system. Is that because I started on a random planet instead of standard new game?
     
  3. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Hi Drh,

    I'm glad you enjoy Stellar Horizon!
    The "1666 light years from the start system" is a bug, thanks for
    having reported it! It will be fixed
    in Stellar Horizon 1.0.11 (Stellar Horizon 1.0.10 is currently in review).
    As told by VirtualBoy, the landing glitch should be fixed in Stellar
    Horizon 1.0.10 (available in a few days).
    Regarding planet resources, they don't respawn before a long long
    time! They are present near your landing location only, so no need to
    explore further once you
    are done with the ones you see (but more distant resources may be
    present in a future update, if some of you think it is a good idea).
    Concerning the 3D map, I plan to add a wider map to have a better idea
    of the player location in the galaxy.
    Concerning the grid based planet travel, you are true: it is being
    procedurally generated as you move. It may be optimized in the future.
    Don't hesitate to submit your own ideas concerning Stellar Horizon.

    I hope you will continue to enjoy Stellar Horizon and its future updates!
     

    Attached Files:

  4. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    #184 drh1961, Apr 11, 2016
    Last edited: Apr 11, 2016
    Hi Marsaults, thanks for the reply!

    3.5 hrs in.(Went by real fast!)
    2 enemies destroyed
    32 planets explored
    Eagle MV23 ship and 11mw laser.
    78,000 in the bank

    Good times!

    Yeah, the galaxy map. A wider view like you said would be great. I'd like to see the path I have taken throughout the galaxy so far. Keeping the same view we have now as the default of course. The trading information in the default view is great to have.

    One thing I noticed in the nav menu. Usually the abbreviations for the goods in the nav map are very close to what it says in the ship inventory screen. One thing is unclear, the item in the nav map SYNTHE. There are two synthesized goods in the inventory menu, which one does SYNTHE refer to, or does it refer to both?

    Keep it up. This is the first game I have played on iOS that really covers the "Elite" gameplay in my opinion.
     
  5. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Update 1.0.10 live! Updating as I post here ;)
     
  6. Modjular

    Modjular Well-Known Member

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    This game is pretty fantastic. I've heard of Elite and others, but this is the first time I've played something of this nature.

    If I can make a suggestion, it would be nice if the navigation view had more ways to view it. Like, keep the view focused on the current planet but let me rotate it up and down too, maybe even zoom in and out?

    Also, maybe we could have a section in the navigator to make notes about each planet? Something to help keep track of what places you've already mined, what planets were dangerous last time you visited, etc.

    Thanks for this gem of a game, Marsault. Hope you continue adding good things.
     
  7. curtisrshideler

    curtisrshideler Well-Known Member
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    Thank you for making this game and continually updating and communicating here! This is a real gem and I appreciate all your work on it.
     
  8. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Thanks for your support! I'm not sure i would be able to work so hard on Stellar Horizon without it!
    Next objective for update 1.0.11 is the new navigation view.
     
  9. curtisrshideler

    curtisrshideler Well-Known Member
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    So, I've come to a new system, and had to battle enemies. So, it made me stop and I am in N. But, when I have defeated all the enemies, I am stuck in N and the arrows don't appear for me to speed up to S or H. I have plenty of fuel, though. I've had it happen a couple times, and I'm not sure what to do. Any suggestions?

    Maybe allowing us to keep flying past these encounters would be a good solution and more realistic overall?

    Thanks!
     
  10. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    I had this bug happen to me too in v1.0.8. I hope it gets fixed in future versions, because space battles are very enjoyable.
     
  11. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Looks like a very annoying bug... Thanks! I have no suggestions for the moment... I'm investigating it in priority for the next update!
     
  12. curtisrshideler

    curtisrshideler Well-Known Member
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    #192 curtisrshideler, Apr 12, 2016
    Last edited: Apr 12, 2016
    Also, sometimes when I land on planets, find resources, scan them, then try to extract them, it goes through the process of extracting, but I never get the resource. I check my ship's goods and it's not there. Anyone else having a problem mining for resources? It's been happening since the update. (iPhone 6, iOS 8.4.1, latest version of app)
     
  13. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Do you have free space in your ship?
     
  14. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    Launch button bug

    Found a very interesting launch button bug. It has to do with finding monoliths.

    So SNR increases at about 0.6 to 0.8 approaching a monolith straight on. Once SNR gets above 95 the launch button disappears. Once SNR goes below 95 again the button comes back. I have only tried this on one planet so far but it is consistent.

    Even approaching the monolith from an angle where SNR only goes up 0.1 or 0.2 a step, at 95 the button disappears again and reappears when you get below 95.


    So I suppose you could explain it away by saying the radio interference from the monolith prevents launch... #
     
  15. curtisrshideler

    curtisrshideler Well-Known Member
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    #195 curtisrshideler, Apr 12, 2016
    Last edited: Apr 12, 2016
    And there's the answer! Thank you so much. I'm just as much of a hoarder in my digital life as my real life. Thanks for asking that and helping me solve it! Wow, I feel like an idiot. Thanks for bearing with me. ;)
     
  16. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    I should have made it clear by a message ("not enough space"). I'll try to include it in the next release.
     
  17. ashmike3

    ashmike3 Well-Known Member

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    Ran into a bug. I was pulled out of jump on my way to my next mission station, as happens when you are attacked, got the "warning" sound but no enemy was there. Just left me in normal drive without anyone to shoot. Could not change speed or continue on to my destination
     
  18. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Looks like the bug Curtis reported sooner. I'm investigating!
     
  19. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    I think they're all the same bug: auto switching of the speed from H to N when you encounter enemies might sometimes not show the "change speed" buttons, forcing you to close the app and reload it.
     
  20. Modjular

    Modjular Well-Known Member

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    Hm. Could someone explain what the spectrograph does? I assume it gives info about something. But what...
     

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