Yeah a flaw in the preview screenshot gaddamit! And I'm saying to wait for the game before we judge it! It's not even out yet! Heck he is being prejudiced even before playing the freaking game!
No one can tell yet. It is just a a screenshot. But we are in need of good ports to the iDevices for future developement purposes. The more well-known the iDevices as a gaming platform are, the better it will be for future games. Everyone will profit from that. Big companies and indie developers. So, if the port is gonna be crappy, no one will buy the game. If it is good, it's just another success for the iDevices, which will attract more and more people toward iPhone gaming - and these gamers are potential customers. For everyone. I don't like judging from a first look. Builds up predjudices. I always play the game before I judge it. Btw. - are you set to invisible mode, SG?
Thanks playn, These were technical observations I made. Maybe they aren't important to a pure gamer, but a dev can see such things, which I only used to point at a financial technical point. Please note that I mentionned that it "still looks gorgeous". I thought I was clear enough in the OP to keep flaming away, but not. Now, I have to say farewell to forum contribution here. You can continue to turn this thread in whatever derailed subject you want.
I know that it may be too early to discuss the game and the graphics, but I wasn't too happy about the screenshots either. The 2d graphics that were created for the iDevice usually look much better than scaled down graphics of a port. I do hope that the final product is much better but at this stage the screenshots don't look that appealing.
There now you are saying that you are speaking on a devs point of view. By wanting to keep 'flaming' away you mean to discuss how crappy the quality of this game will be based on a freaking screenshot without opposition?
I'm not sure how a screenshot provides technical info. When you make a statement undermining something/someone you will get flamed.
I wonder how C0re will feel if make a thread about how low quAlity Kinetic Strike is turning out to be based on a screenshot in the unity forums? He's a dev so I assume he understand that a game can be significantly better from preview to final build and should by no means critic an unfinished product.
Yeah... and there are mostly huge changes from alpha status to final version. Why should the alreading put in the highly rendered backgrounds when they are maybe still testing the overall performance of the game? Polish is the last thing they do in developement. And Street Fighter is a name, a big name. No way they want to spoil that name. But slow down, guys. He said indeed, that the game looks still gorgeous. Is everybody taking everything said personally, lately?
Poor SG, soon you are dead... because in the next days, there will be a shield at TA's forum front door, saying: "Critics will be shot."
Core...Aren't you the guy that work on a 3d fighting game?!?I beleave you shouldn t put down game from competitor. it don't make you look good.
No I'm not. I'm just an appstore gamer who wants to point how 1 $ games block big studios investments. And I'm asking everybody here to stop looking at my work from now on, because it obviously turns those small negative tech details I talked about into some suspicious marketing strategy. And I really don't want that, because I love Capcom. I've deleted the game's link in my sig for that reason. I think that I already got plenty of posts telling me that I shouldn't have an opinion about other fighting games, adding another one would only be feeding the flaming.
cOre, I have no problem with you voicing your opinion about SFIV, regardless of whether you're working on a fighting game of your own or not. That said, I think your assessment is premature. For all we know, those screenshots are from an Alpha build. As to the issue of App Store pricing, here's a couple of thoughts: 1) Capcom has decided to enter this market out of their own volition. It's their IP: they can do whatever they want with it. In fact, this is the only portable edition of the game that has been announced (the main reason why the PSP and DS fanboys are up in arms). They obviously believe that they can make money on the game; they should also have noticed the examples of GTA:CW and COD:WaWZ, both of which are technically ambitious and extremely successful on the platform. 2) I think with SFIV we're talking a $10 prejudice, not a $1 prejudice. In any event, you have no idea how much they have invested in the conversion.
True. Actually I really think we should wait for the game before judging it instead of building prejudiced over some screenshots. I don't think anyone dev or otherwise is capable of making technical/ economic presumptions over some screens.
Hello Squarezero, and thanks for your calm intervention, that's refreshing (Im sorry to say that I stop contributing, and then returning back, but your intervention is really solid and interesting) For 1), I totally agree with what you wrote. For 2) I think I have been misunderstood Actually, I was talking about the fact that nearly all the games on the appstore are 1$, which blocks any game to be higher than 10$. And here, as an example, if Capcom would have wanted to provide textures fitting the res, or realtime adapted background (it's possible), it would have need to revamp a lot of work, which means a lot more money to invest (I'm following all their blogs about SSFIV development, on a daily basis, so I got a view on how difficult it is to create new content). Whatever amount of copies are sold, if a game doesn't exceed some price, it won't be able to match the investment costs of actual console superproductions (here, SFIV). Yes it's true, I don't know in any mean the real amount invested in this game, and it was a gross approximation; but this amount precisions wasn't really important (I estimated this based on a 6 monthes dev time, from 2 devs, considering that there is absolutely no new graphic work, only recycled one, and that they are really fast and efficient at production) It's alpha, for sure, but considering the complexity of every char skeleton (seems like they kept it integrally), real time 3D backgrounds would need a lot of epuration, and therefore a total revamp. For the buttons too, we can see there is only 1 punch and 1 kick, which means they already planned the controls mechanics (just like they did on PC version of Super SF2, directional arrows + mid strikes to launch strong strikes). 1 P + 1 K means some moves are taken off, even with dir arrows to launch alternate strikes. Changing it back to 3 P + 3 K would mean to rework that coding mechanism totally. This is only speculation of course, but it is why I can't think of any big difference between this alpha and the final version Alright, it's ok then, let's wait.
I think it's fine to speculate, and I trust that you're doing so from a pretty well informed perspective . As far as I'm concerned, it only makes sense for Capcom to simplify the game for a portable platform. But the one thing that's not knowable at this point is how the whole thing will hold together once it's in motion. BTW, have you checked out the screens and video of the Bruce Lee game that's coming up?