Some of the requested improvements like a campaign mode is simply impossible to implement. This will be a whole different game. In addition there is the notion of development costs. My personal priority - multiplayer. All the rest later.
I'm not sure how much it'll help, but I'll leave a very positive review in the Dutch appstore for you.
Wouldn't a simple time restriction for the lite version eliminate the need for any rebalancing efforts?
Games with a time limitation severely irritate people. We will have a lot of bad ratings in that case.
Ok, how about severely reducing the victory requirements so every game lasts no more than a couple mins? That way lite players can still achieve a proper victory/defeat but don't get to see the deeper strategy elements until they buy the full version? I second the motion of the guy who posted earlier about spending more time on the animations. What you have is good, point just is eye candy goes a long way these days. Sure the hardcore guys don't care and just like the strategic card-play but the casual gamer (much larger demographic) wants the shiny sparkly things too. Couple teeny soldiers milling about the armory, couple workers laboring at the factory, actual missiles when you play a missile attack card, maybe send some birds on a flyby for ambience and so on. I've found a niche for this game now in my play habits so am definitely glad I bought it but would play it a lot more with extra visual treats.
Usually when a card based game is made, all the cards are properly balanced to work a certain way. Leaving them the same while lowering the requirements could result in 10 sec games depending on the cards you get. Also, they can't put soldiers at the armory cause they're all in formation at the barracks
In all honesty, the current state of the game seems more like a lite version. If online mode and more features such a difficulty levels was added, the current state of the game could be released as a lite version while the full version would have the benefits of major updates. I have one suggestion though that might seem crazy. Why not create a real-time mode where resources go up in increments every, say, 10 seconds. Then allow cards to be played at any time with a short cooldown between each played card. Production upgrades would decrease the amount of time to gain new resources. Thus you could pull off combos and the strategy value of the game would go up.
Seriously? For 0.99, this feels more than fine as a full game. Although the real-time mode is an interesting idea. I remember playing Risk II for the PC, and it had a real time mode which was great fun.
Well, you are right in the sense that the quality of the one level made so far is definitely worth the 0.99. I'm saying that once the game has expanded a bit to more options, then a lite version with the current state of the game would seem appropriate. But for now, I can't wait for multiplayer to arrive. All your base is belong to me.
Wow the real time idea would be great! It could actually be the "campaign" everyones been asking for. It dosent have to have story just, survive for as long as you can. Every opponent increases in difficulty; there could be weather changes and the seasons (snowfall, heat, autum, ect) would go on by representing the TIME that goes on between each war. Wow...if that could be made...I would seriously play the game every minute of my life!
I know I definitely would play it a lot. Would be especially fun with multiplayer and the comments of "Ahhh, 3 more seconds and I would've had enough resources to win!"
i left a very good review in teh app store for your game. i LOVE this game. this is my first card based strategy game that i ever liked a lot! it's very fun, and even tho the cards are 'random' there is some order to how you play the game in order to win. also, please don't listen to the vocal minority demanding 'this and that' from you. focus on what you need to do for updates. you have a great game and i think a lot of people will start to understand that and you will have a hit. your graphics are incredible, and it's quite fun to play! i think trying to meet all the demands from a few people will change the core of this game. the core of this game is the reason it's so great! just add on to the strength's of the game already, and you will have many more people playing. that's not to say that some people have some really great ideas, though. you have already gone over what you will do for the next update, and it sounds great. on my own, i would love to see a few different battlegrounds, and maybe some animations when missiles or grenades are launched; but i DON'T need them. i'm also for a option to set how long or short your game is. also when i was playing one card i think would be cool is an 'EMP' card; or 'electromagnetic pulse' that would render the other base usless for a few turns. this card would be great because it could upset the course of the battle if played right! of course, there should be an upgrade card that lets you build a 'special shield' to guard against an attack like that; but playing that card will take a few turns, and leave your base open for more damage.. anyways, thanks for the game... i love it the way it is right now. respects!!!!!
i don't get it love the game, but don't understand how the final scores are tabulated. My very first game i got almost 6,000 points, but now can't even come close... How do you get a high scoring game?
This was said by Ashenebal earlier in this thread. "The calculation is based on a formula which includes: the past and the resulting damage, all the construction, all received and used resources. Then all of this is multiplied by the various modifiers, and divided by the number of played cards. In the upgrade, we will change formula and make the process more understandable and clear." Look forward to the update...
Personally, and this is just my 2 cents, what I'd love to see in way of clarifying the high score is, first, during the match, you see a real time score counter. Along with the +/- points of HP to the buildings and such, I think a 'flying' score thing should be added (maybe too many numbers on the screen, so that's a questionable addition). Also, at the end of the match, instead of seeing I win or I lose, I'd like to see how the score was broken down. For example: You win Remaining Health: ## Point Multiplier: #x Total Points: ## _____________________ Total Resources: ## Point Multiplier: #x Total Points: ## and so on. The point multiplier would be a good way to increase score when/if a difficulty option will be added. (That way those who chose to play harder, will get a higher score) The multiplier wouldn't be huge, just a scale from 1.0-2.0 depending on difficulty choice. This would give the match more closure, imo. I feel the game is there when it comes to actually playing it, but the menus leave much to be desired. You choose start game, and you think you'll be brought to a screen where you can customize settings to your liking, then start, but instead of you are brought straight to the game. I think implementing the high score breakdown at the end will at least bring closure to the match.