iPad Strongholds (by Digital Worlds)

Discussion in 'iPhone and iPad Games' started by VeganTnT, Apr 29, 2009.

  1. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
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    iOs Team Lead
    Moscow, Russia

    Most ideas that you propose is almost like creating a new game.
    The most interesting moments I retell to my team. But an action plan for the next two updates had already been determined. ;)
     
  2. f e a r l e s s

    f e a r l e s s Well-Known Member

    Mar 12, 2009
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    Would be cool to see a better nuke animation. The nuke actually hitting the enemy and then boom! :D Love this game!

    (Sorry if this was posted already, don't feel like reading all these pages) :rolleyes:
     
  3. JanB

    JanB Well-Known Member

    Dec 21, 2008
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    Wow haha IM SO SORRY! I didnt mean for that. Me and Gaia Illusion were just trying to help haha.
     
  4. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
    439
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    iOs Team Lead
    Moscow, Russia
    All the proposed in this topic recommendations is very valuable. We plan to introduce some of them in the game.

    Thanks to all of you :D
     
  5. Eye Cog

    Eye Cog Well-Known Member

    Mar 6, 2009
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    Game Programmer
    Warsaw, Poland
    A lot have been said, so I'll make myself brief:
    - AI is way to easy
    - you REALLY need some multiplayer
    - game crashes upon exit (not a game breaker, but indicates there's some bug in your code) - you can tell from how the game screen animates out (i.e. it doesn't).

    Apart from that it's great! Bought it just by seeing the screenshots, and now playing couple times a day. Keep up the good work!
     
  6. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
    439
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    iOs Team Lead
    Moscow, Russia
    Please describe the problem in more detail to e-mail support[at]idiwo.com.
    Thanks.
     
  7. deckard

    deckard Well-Known Member

    Mar 25, 2009
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    Tampa, FL
    Very minor but hopefully fixed at some point is the whole 'you loose' thing when you get spanked by the AI (should be lose).
     
  8. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
    439
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    iOs Team Lead
    Moscow, Russia
    /me * Passed away to beat the translator *
     
  9. GaiaIllusion

    GaiaIllusion Well-Known Member

    May 6, 2009
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    Student
    加拿大
    [​IMG]

    I hit a small bug. The computer discarded(or perhaps used?) a card and it just stopped at this screen. The game wasn't frozen, because the water waves were still moving. However, I couldn't play my turn because it was still his turn.
     
  10. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
    439
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    iOs Team Lead
    Moscow, Russia
    2G or 3G?

    Just reboot device please.
    Its very rare bug, based on "low memory" message.
     
  11. GaiaIllusion

    GaiaIllusion Well-Known Member

    May 6, 2009
    1,239
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    Student
    加拿大
    Oh, really?
    I use an iPod Touch 1G though, so maybe.
     
  12. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
    439
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    iOs Team Lead
    Moscow, Russia
    Work in progress. Here is some shots from upcoming update:

    1) Ingame menu button
    [​IMG]

    2)New leaderbord with local\online switch
    [​IMG]

    3) New stats page (appear after win)
    [​IMG]

    Also we fix intro sound turn off by switcher, some minor card description errors.

    New AI is not very hard dude but not so weak as it was in 1.0

    ETA of update 1.1 still 25-26 may, but we have not yet come up protection against pirates, but without it there is no sense to release update.

    The game has not yet paid off, so the multiplayer mode in question :(
     
  13. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
    2,244
    15
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    Score screen looks nice, but "builded" isn't a word. The word to use would be 'built'.
    What I'm seeing as that all those scores get totaled, then divided by the amount of cards used, is that correct?
     
  14. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
    439
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    iOs Team Lead
    Moscow, Russia
    Correct.

    Thanks for the correction, this version just has not yet been tested) :eek:
     
  15. Delirium211

    Delirium211 Well-Known Member

    Mar 26, 2009
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    Nice!!! Cant wait for the update!
     
  16. gnadenlos

    gnadenlos Well-Known Member

    Nov 10, 2008
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    #176 gnadenlos, May 14, 2009
    Last edited: May 14, 2009
    There is no way to protect against pirates. Even if you include some kind of copy protection, they will crack it - at least if your game looks interesting to some of them.

    You released a very basic version of your game (no difficulty levels, no story or campaign mode, weak AI - I win 90-100% of my games). Furthermore it seems this was your first try on the iPhone, so you don't have much experience regarding prices, limited sales, advertisement, etc.

    In my opinion it's almost a little bit impertinent to release your first game on a new platform, provide only the most basic features, no real challenge because of the weak AI and expect to have a big success (the game pays of within weeks) under that circumstances.
     
  17. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
    439
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    iOs Team Lead
    Moscow, Russia
    Its not "very basic" for appstore.
    Most games in the appstore are made much worse.
    0.99 for our game or 0.99 for "just another fart app" ?
     
  18. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
    4,490
    3
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    Freelance Entertainment Analyst
    Orlando, FL
    Wow, you have the audacity to call someone impertinent while being rude and speaking out of place yourself?

    Who are you to decide that the 1.0 release was a "basic version of your game" or how long the pay off is?

    You talked about the AI being weak but the dev has already said that the 1.1 release would have different levels of AI. Problem solved.

    You can't criticize a dev for not having a perfect game on release. Even console games that are worked on for YEARS end up needing patches.


    Don't come on the forum and belittle devs. You have no idea what game credentials they have so don't say things like "you don't have much experience regarding prices, limited sales, advertisement, etc.". They work hard to bring us enjoyment cause some of us actually respect their work.

    If you can do better you should probably get off your high horse and do it yourself
     
  19. renton

    renton Well-Known Member

    Jul 26, 2008
    157
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    freelance design
    california
    looks very nice!!! i think there should be a 'get out of NUKE' card. so when the other person reaches over 50, you can play that card, not so it knocks them down (or maybe it does), but it pushes back their nuclear programme, so there isn't this GAME OVER at 60....
    it would add more play ability to the game. and only one card per game too.
    so it's entirely random who gets it.
    and when you run out of cards to play, if you have the get out of nuke card, and discard it, it allows ALL of your cards back in play!!!!
     
  20. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
    439
    0
    0
    iOs Team Lead
    Moscow, Russia

    This update will contain "custom game" mode where you can customize the terms of victory and the start parameters
     

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