Hopefully Muffin Knight doesn't become the Angry Birds to Super Crate Box's Crush the Castle (if that makes any sense). Muffin Knight may be great, but I enjoy SCB more.
finally I tried muffin knight. It's terrible! a total rip off, what a shame. People don't buy muffin knight, or give it only 1 star. Because of devs like them we are losing a lot of great games on the iPhone. The clone is not even good, the controls are loose and unpredictable and the framerate is not smooth. Super Crate Box is a great game, I hope it will be as good on iOS. Good luck guys if you are reading
We've got a winner! Almost all iPhone hits are clones, from Wavespark/TinyWings to PapiJump/DoodleJump, even big devs like Gameloft steal their games concept from other companies, next known target being Red Dead Redemption with their crappy engine used on the gangsta series (no need to say which game they cloned here). Rockstar will never make Red Dead on iOS because of them, and that's just one example. iPhone users are not educated, and journalists do not do their job, even at TA, at the contrary they praise the clones, gameloft and other copycats. Reading things like this is just despairing. You should add, "if scb isn't free, i'll stick with its clone"!
You keep telling yourself that buddy. Despite being inspired by SCB, Muffin Knight has near perfect controls and you should at least give Angry Mob some props for that.
I am sorry but they stole a game, and the controls are awful. Those parasites deserve absolutely nothing. What, am I the only one to think this way here?
There's a difference between actual ripoffs (e.g. Blocks Cometh exact clone) and competition (e.g. Muffin Knight). Anyone saying Muffin Knight is bad etc etc is pathetic and/or a fanboy.
pathetic?? don't start trolling with personal insults please. I wish someone will steal your work, change it slightly, show it to your boss, and get your job! Maybe your little brain will understand what's happening here then. Actually Muffin Knight is not a good game, the controls are bad, and it runs very slowly on my iPhone 4 (20hz maybe). I bet it will never climb the charts. SCB has a very fast paced gameplay, if you want to clone a game, do it well at least!
Muffin Knight is pretty good, and I don't want to tell people to stop buying it completely but at least acknowledge the fact that the game's idea has stolen sales from Vlambeer. And if you buy Muffin Knight, make sure to also buy Super Crate Box, because if you like Muffin Knight, SCB is in fact the original and will probably be a whole lot more fun. No, me and DJ and anyone else supporting Vlambeer are not being "ridiculous" but instead bringing attention to a matter deserving of it. And I'm pretty sure the rest of the people supporting Vlambeer realize that Angry Mob Games didn't release an exact clone of SCB...
Hey guys, whether we choose to admit it or not, Muffin Knight is a ripoff of Super Crate Box. It is, and there's no debating it. But it's only 99 cents, has good graphics, and good gameplay. Let's not get upset about it and start shooting around insults. Let's compromise and call it a well thought out ripoff. Okay?
Life isn't fair! Deal with it and acccept it! I could care less who is the original and who is the clone! If two game apps are released and are both identical/similar in gameplay I will purchase the one that is more polished with better images, graphics and quality regardless of whether it's the original or the reskin. This isn't the first game on iOS to be reskined, cloned, copied or however you wish to call it and it sure as hell won't be the last. This is nothing new and has been going on since the app store first debut back in 2008. With that said, I will invest my money on quality BEFORE originality. However there are some exceptions I can make such as "The Blocks Commeth" incident. What happend there was completely unacceptable.
Interesting, I had never heard of Super Crate Box until I read the thread on Muffin Knight (and subsequently downloaded the game). Then I decided to check out the PC version of Super Crate Box to see what all the fuss and angry posts about MK stealing the SCB idea. After playing both I can say that, yes MK definately drew inspiration from SCB, but I really felt like I was playing a completely different game when I played SCB. The emphasis in SCB seems heavily geared towards weapons. While obviously MK is geared towards switching characters (which have different weapons/abilities). In MK, I find myself doing a lot more enemy aviodance than using weapons. The weapons themselves have alot of character when compared to the typical bazookas, guns, etc. in SCB. Yet I felt the explosions, killing was more satisfying in SCB. They both have a very distinct feel to them (and not just the pixels vs. cartoon graphics). Frankly, I think there's room for both games. And I can definately seeing myself picking up SCB. There's probably hundreds of runners on the App Store and I like quite a few of them. And many have clearly taken inspiration from others, yet still have their own personality. Anyway, I say drop the arguments and get both games!
Naturally, you have too many posts here to read them all, but I take it you've also written a strongly-worded letter to the developers of Angry Birds about how they "stole" sales from the makers of Crush the Castle? Or any of the thousands of other "clones" of games in the app store? Actually, I have SCB on the PC, and if anything, it's less fun than Muffin Knight; seriously, enough already with the "original is always best" fallacy. If the iOS interpretation of SCB brings much more detail than its current incarnation, I may take a look at it; if it is an exact port, however, don't be surprised when most people choose MK, with its enhancements and expansions, over the minimalistic, retro "original". There's a reason Angry Birds is famous, while most people haven't even heard of Crush the Castle. Anybody specifically telling people not to buy Muffin Knight or to "give it only 1 star" because of an emotional investment in another product is being ridiculous, and acting like a petulant child. It's even worse when this investment leads people to make outlandish and easily-disproven claims (e.g. poor controls, poor performance, etc.) that less biased people don't seem to be experiencing. Whether or not it's a "ripoff" is completely irrelevant unless you have a point you want to attach to that statement. Okay, let's say it's a ripoff. And? So what? What exactly is the response you expect here? MK took the basic SCB gameplay and expanded it beyond the original in terms of graphics, music, sound, levels, story, and character development; it's not a cheap and nasty 1-to-1 knockoff (unlike the Blocks Cometh debacle). The bottom line here is very simply that if Muffin Knight performs better in the app store, and earns more than Super Crate Box, it deserves to. If a consumer looks at both MK and SCB, and sees MK as the superior choice based on what it offers over the other, then whether or not SCB was "here first" is largely meaningless, and it's not your place to tell that person they're "wrong".
this is really laughable! seriously guys, muffin knight has poor control, the left and right arrows are not even what one could call a button with a clear outline. Honestly how many times did you die because of a control issue? Honestly? The performances are not good either, it slows down quite often and the 3D graphics are cheap and useless. Anyway, I'm out of the debate. muffin knight is a poor game, a bad mix between battleheart and scb. it will never climb the charts, like it or not, but it's a bad game that will not encounter a success on the App Store, and that's only a fact! If you don't understand what a quality game is, wait for SCB, I'm sure Apple will feature it and it will top the charts when it will be out. long live the king!
what device do you play on (iPhone 4 for me)? You never died because of a control issue in all honesty? come on... did you beta test the game and take my critics personally?