It's pretty disgusting really. For all the promises, money made, pledges to constantly update, bringing in new coders - they still can't just come out and say "it's dead." All those people that put money in - shouldn't they get their money back?
As bluerocket says you wont get your money back. When you do any kickstarter/indiegogo etc theres always a risk the project might not finish and you lose your money. Happened to me before, thankfully theres way more great projects which are finished than mess up like this but even so i know its frustrating. Hopefully you didnt put too much in, the one i recently lost was $150 ! Annoying but thats the risk you take sometimes
The short answer is no. The longer answer is...longer. https://www.kickstarter.com/blog/accountability-on-kickstarter It's important to understand that when you participate in a crowdfunding campaign that you are NOT pre-ordering an end product. You are investing in a project that may or may not succeed, and there is risk involved. Do not invest money you aren't willing to lose. Backing game development is not for the weak-hearted or impatient. Before crowdfunding, that financial risk was solely taken on by game publishers. I've worked on games that have been cancelled, and I've cancelled projects myself. It happens all the time and unless it's a high profile project, the general public is usually none-the-wiser. Creative endeavors are inherently filled with uncertainty. Designs that look great on paper may be wretched once you have gameplay prototyped. You might spend months going down a particular direction only to discover that the game engine just won't do what you need it to do, and now you're either switching direction or diverting resources to address the shortcomings. Then there are intangibles such as "how well does the team work together?" I've been around the block enough times to know that if the development team has never worked together before, despite how talented they may be as individuals, getting to the finish line could be a challenge. Some high-performing developers simply don't work well with others, and it always sucks to realize that too late, or not know how to manage it. Even teams with a solid history of delivering can go off the rails, so I need to be entirely convinced that some noobs pitching their dream game on Kickstarter have the discipline and experience to deliver. Anyone who funded Star Command back in 2011 (or again in 2012) knows all too well what happens when a developer's eyes are bigger than their stomachs.
Sword of Fargoal is coming back via GameClub. I don't know what's up with SOF2 ... I got the PC beta, which is something, I suppose.
8 years and counting McCord updated back in May that he was sorry and that he'd update regularly, as in every few weeks. That was 5 months ago! I still think backers should be refunded.