The Curse of Kullvaria! Pirate Themed Twin Stick Shooter

Discussion in 'Upcoming iOS Games' started by Geta-Ve, May 10, 2011.

  1. Geta-Ve

    Geta-Ve Well-Known Member

    Hey gkaour!

    Thank you so much for the kind words! We are really busting our butts on this one, and we realize that version 1 may not be perfect, but we are in this for the long haul. :)
     
  2. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Thank you kind sir! We're trying our best and we hope everyone will enjoy the game when it's out. :D
     
  3. voxelate

    voxelate Active Member

    May 17, 2011
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    Looks interesting so far. I had briefly considered UDK for my project as well, though ultimately had to roll a custom engine due to unique requirements. That said, UDK seems to be a very solid choice for most cases and this game certainly has promise. :) Keep up the good work.
     
  4. Geta-Ve

    Geta-Ve Well-Known Member

    Hey voxelate! Thanks for checking us out! Ya we were weighing our choices, Unity or UDK, ultimately UDK offered more power for our needs. A custom engine would have been nice, unfortunately we aren't quite at that level, as we are both artists first.

    :)
     
  5. Geta-Ve

    Geta-Ve Well-Known Member

  6. Geta-Ve

    Geta-Ve Well-Known Member

    Howdy Good Folk!

    We just wanted to share a few production photos with you guys. You can see where the magic happens and who we are! :D

    I, Michael Jarvis, am the white dude, and Raveen Rajadorai is the brown gentleman.

    By the way, disregard the two bottles of hand cream...

    DISREGARD THEM! lol

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  7. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Hmmm...I spy two bottles of hand cream!
     
  8. Tikicobra

    Tikicobra Well-Known Member

    Apr 3, 2010
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    Cannot... contain... excitement...
     
  9. Geta-Ve

    Geta-Ve Well-Known Member

    Let it out friend, let it out. We are here for you! ;)
     
  10. Geta-Ve

    Geta-Ve Well-Known Member

    Hey guys. Been working hard on the level design, and so tonight we bring you a new play test video. This is mostly judging scale and placement of placeholder assets, and to test how well it runs so far on the device.

    I have tested my 3GS a bit and have found that it can easily handle over 20,000 triangles. That is, all without animation, textures, etc. Still though, quite impressive.

    Raveen has been working on some animation for Hugo which I think you folks will really dig, stay tuned for his post!

     
  11. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    #31 Ollarin, May 25, 2011
    Last edited: May 25, 2011
    Here's a little preview of Hugo's animation. Well, one of his cycles anyway. :)

    Obviously, it's not done yet. I have to clean up a bunch of the animation curves, clean some arcs, not to mention animate his ponytail. This would have been done tonight, though, due to a power outage I was taken out of the "zone" so I figure I'll finish tomorrow. :)

     
  12. arta

    arta Well-Known Member

    Feb 14, 2009
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    Animations look really good so far. :)
     
  13. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Hey Arta,

    Thanks so much. They should be cleaner and stuff, I'm still not satisfied with the quality, it could be a lot better. That's today's agenda, to try and clean up the animation and work on new cycles. :D
     
  14. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Here are a couple more animations today.

    The run cycle for today, though I'd really like to spend some time tweaking it. Maybe I'll do that tomorrow. :D



    More animations tomorrow, hopefully with better quality! :D
     
  15. Geta-Ve

    Geta-Ve Well-Known Member

    Hey guys! Lots of updates for you folks tonight. I have another play test demonstrating a few geometry additions to the level as well as better controls and textures for Hugo! Wooo!

    New blog post will be going up tomorrow, Part 2 of 'The Start of Something Special', so look out for that. We also have something awesome planned for Friday, not telling what, but we really hope you guys dig it. :D

    I also want to mention that I have modified the first post in this thread to be a little be clearer and more informative regarding who we are and what the game is all about. Check it out!

    And the video!

     
  16. TouchHeartRo

    TouchHeartRo Well-Known Member

    May 25, 2011
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  17. Geta-Ve

    Geta-Ve Well-Known Member

    Hey TouchHeartRo! Thanks for checking us out. I hope you meant that you will be staying tuned! :D
     
  18. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Hello everyone!

    Well, we just got back home after watching Kung Fu Panda 2. Wow! That was a brilliant movie! Has anyone else seen it?

    Here are a couple more animations for the day.

    The gun and the bottle will be added in the engine, so don't mind the floating bottle in his hand! :p

     
  19. Geta-Ve

    Geta-Ve Well-Known Member

  20. Geta-Ve

    Geta-Ve Well-Known Member

    #40 Geta-Ve, May 27, 2011
    Last edited: May 27, 2011
    Hey again! No video tonight of the new play test, but I do have pictures of the level hot off the press! Take a gander. You will notice a lot of new additions to this version. Specifically I am now starting to add the small props like mops, buckets and broken planks.

    The current triangle count for the level is just over 10,000, though I can probably get it under 9000 once the level design has been finalized. The real fun will be UV mapping everything and then subsequently texturing it all... :p

    By the way guys and gals. Please don't hesitate to give us any and all feedback, good and bad! Let us know if there are things you like or dislike. Critique us if need be. This is how we get better. We would really love to hear from you folk. :D

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