The Curse of Kullvaria! Pirate Themed Twin Stick Shooter

Discussion in 'Upcoming iOS Games' started by Geta-Ve, May 10, 2011.

  1. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Character TD/Animator
    Hello everyone!

    Here's an update for the Bombers animation. I was just fooling around with the different animations to see how they might blend together when we do put them in the engine.

    In case anyone is worried, the explosion is just a mock-up. :p

     
  2. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Character TD/Animator
    Hullo!

    Another update for the day, this time it's the Bruisers walk cycle. There are still a couple of things I'd like to change. Such as timing and a few curves need to be smoothed out due to my incompetence, I spent a while cleaning up my animation curves and then proceeded to change them back to the defaults. It's not a huge issue, just a silly mistake. :p



    Have a good night/day everyone!
     
  3. Acumen

    Acumen Well-Known Member

    Apr 15, 2011
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    Kindergarten teacher
    Germany
  4. Geta-Ve

    Geta-Ve Well-Known Member

    #164 Geta-Ve, Jul 12, 2011
    Last edited: Jul 12, 2011
    Just a quick message to everyone. Post 2 has been updated with all of the media posts I missed. I apologize for the delay. I am cramming hardcore trying to accomplish too many things at once. I shall be more diligent to stay on top of things!!

    Also, I really apologize for missing the dev diaries. I promise another one this week!
     
  5. Geta-Ve

    Geta-Ve Well-Known Member

    Ya, Raveen definitely has style to spare. :) Just wait till you guys see all of these in the context of the game, we think you will really dig it!
     
  6. Redskull97

    Redskull97 Active Member

    Jun 11, 2011
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    #166 Redskull97, Jul 12, 2011
    Last edited: Jul 12, 2011
    Good to hear you guys are back on track again after your little computer incident
    And the animations, are smooth as silk
    Bravo guys:cool:
     
  7. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Character TD/Animator
    Hello Acumen!

    Thank you and a huge thanks to Michael for the awesome character designs! :D
    Hey Redskull,

    Thanks so much. I wouldn't say they're smooth as silk. Perhaps one day I will be close to that! Though Animating these guys has been a blast so far and a great learning experience.
     
  8. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
    69
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    Character TD/Animator
    Arrrr!!

    Here's an update for the day. Animations for the Bruiser! Woohoo!

    I changed a couple of things with the walk, it's slower and a bit heavier now.



    Hope everyone is having a great day so far...Wait, it's 2 am. I guess the day is about to begin. Have a great day!
     
  9. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
    69
    0
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    Character TD/Animator
    Hello everyone,

    Here's an update for the day. The Bruiser's attack animation. As I probably mentioned earlier, each punch will be split up into a separate clip so that we can call them at random when he's attacking Hugo.



    Michael has been writing classes and doing all kinds of programming stuff for the engine. It's coming along really well! :D
     
  10. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Houston, TX
    Estimated current release timeframe?
     
  11. Geta-Ve

    Geta-Ve Well-Known Member

    Our estimated date of submission is set at July 30th. Though that date may have to be pushed back further due to unforeseen circumstances at the beginning of this month.

    The good news is that you guys know we are not stagnating. :)

    Speaking of which, if anyone ever wants to see MORE of what we do, we would be more than happy to share with you folks! :)
     
  12. Acumen

    Acumen Well-Known Member

    Apr 15, 2011
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    Kindergarten teacher
    Germany
    I would like less video blogs :D
    But more screenshots and gameplay videos !
    Yes. You heard me ! I went that far :D
     
  13. Geta-Ve

    Geta-Ve Well-Known Member

    Unfortunately, we are not about giving less. We want to give MORE! ;)
     
  14. Redskull97

    Redskull97 Active Member

    Jun 11, 2011
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    Haha
    I wouldnt mind if you post more video blogs but yes I would love to see more gameplay
     
  15. Geta-Ve

    Geta-Ve Well-Known Member


    Ware working on just that. Though we have to wrangle unrealscript, it's being unwieldy. :p
     
  16. Geta-Ve

    Geta-Ve Well-Known Member

    Hey everyone! quick post here regarding employment! Woo! We are actually looking for anyone that has 2+ years experience with UnrealScript. To be completely up front with you all, payment will come after the games release, either in the form of a percentage of our profits.(amount will be determined between you and us upon contract negotiation ).

    Areas of experience would include
    2 or more years of Unreal Script usage
    Design sense for game creation
    Knowledge in the mobile market
    MUST own an iOS device(3GS or newer, for testing)
    MUST be able to provide working examples of experience
    Gotta be a cool dude... :D

    You do not need to be located near us and must be willing to sign NDA's and contracts. We promote a fun and efficient work ethic. Your job will entail;

    Almost everything to do with UnrealScript on the project.

    And I think that is about it! If you are interested then simply get in touch with us through here, or email us at [email protected] :)

    Stay saucy pirates! Yarrr!
     
  17. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
    4,079
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    You should also put this post in the jobs section of the forum if you haven't already
     
  18. Geta-Ve

    Geta-Ve Well-Known Member

    Done and done! Great idea, thank you! :D
     
  19. Geta-Ve

    Geta-Ve Well-Known Member

    Raveen has a new blog post up about Rigging and Animation.

    You should check it out. I am going to be writing a supplementary post regarding a Dev Diary that should be incoming soon.

    Blog post
     
  20. Geta-Ve

    Geta-Ve Well-Known Member

    Howdy hey everyone! We just uploaded a new Dev Diary if you want to check that out, conveniently linked here for your, uhh, convenience...

    :D

     

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