Hello everyone! Here's an update for the Bombers animation. I was just fooling around with the different animations to see how they might blend together when we do put them in the engine. In case anyone is worried, the explosion is just a mock-up.
Hullo! Another update for the day, this time it's the Bruisers walk cycle. There are still a couple of things I'd like to change. Such as timing and a few curves need to be smoothed out due to my incompetence, I spent a while cleaning up my animation curves and then proceeded to change them back to the defaults. It's not a huge issue, just a silly mistake. Have a good night/day everyone!
haha I watched this for the 10th time now: http://www.youtube.com/watch?v=2bIt57wCh8M&feature=player_embedded Still waiting for the 'pflop' everytime I just love what you do with this stylized approach to the characters and their animations. So well done !
Just a quick message to everyone. Post 2 has been updated with all of the media posts I missed. I apologize for the delay. I am cramming hardcore trying to accomplish too many things at once. I shall be more diligent to stay on top of things!! Also, I really apologize for missing the dev diaries. I promise another one this week!
Ya, Raveen definitely has style to spare. Just wait till you guys see all of these in the context of the game, we think you will really dig it!
Good to hear you guys are back on track again after your little computer incident And the animations, are smooth as silk Bravo guys
Hello Acumen! Thank you and a huge thanks to Michael for the awesome character designs! Hey Redskull, Thanks so much. I wouldn't say they're smooth as silk. Perhaps one day I will be close to that! Though Animating these guys has been a blast so far and a great learning experience.
Arrrr!! Here's an update for the day. Animations for the Bruiser! Woohoo! I changed a couple of things with the walk, it's slower and a bit heavier now. Hope everyone is having a great day so far...Wait, it's 2 am. I guess the day is about to begin. Have a great day!
Hello everyone, Here's an update for the day. The Bruiser's attack animation. As I probably mentioned earlier, each punch will be split up into a separate clip so that we can call them at random when he's attacking Hugo. Michael has been writing classes and doing all kinds of programming stuff for the engine. It's coming along really well!
Our estimated date of submission is set at July 30th. Though that date may have to be pushed back further due to unforeseen circumstances at the beginning of this month. The good news is that you guys know we are not stagnating. Speaking of which, if anyone ever wants to see MORE of what we do, we would be more than happy to share with you folks!
I would like less video blogs But more screenshots and gameplay videos ! Yes. You heard me ! I went that far
Hey everyone! quick post here regarding employment! Woo! We are actually looking for anyone that has 2+ years experience with UnrealScript. To be completely up front with you all, payment will come after the games release, either in the form of a percentage of our profits.(amount will be determined between you and us upon contract negotiation ). Areas of experience would include 2 or more years of Unreal Script usage Design sense for game creation Knowledge in the mobile market MUST own an iOS device(3GS or newer, for testing) MUST be able to provide working examples of experience Gotta be a cool dude... You do not need to be located near us and must be willing to sign NDA's and contracts. We promote a fun and efficient work ethic. Your job will entail; Almost everything to do with UnrealScript on the project. And I think that is about it! If you are interested then simply get in touch with us through here, or email us at [email protected] Stay saucy pirates! Yarrr!
Raveen has a new blog post up about Rigging and Animation. You should check it out. I am going to be writing a supplementary post regarding a Dev Diary that should be incoming soon. Blog post
Howdy hey everyone! We just uploaded a new Dev Diary if you want to check that out, conveniently linked here for your, uhh, convenience...