Hey Tyson, did anyone mention about the game always showing as update status in TestFlight? As it does it for me. When I try to update it, it will download to probably 90% according to the status bar and just stay that way. But when I check the game icon it's seems already finish download and installed as I can launch the game. When I close my TestFlight and open it again, it shows Update for the game again. The cycle pretty much repeat itself if I keep updating it. So I am not even sure the build I have running now is actually the actual build from TestFlight or not. Only for this game thou, I have other games in TestFlight they all update fine.
Hey Kopicha, Yea a few people reported that problem and I'm not sure why it's happening....if you got to that 'stuck at 90%' issue then yes, you have the right build installed For some reason, even when it gets stuck, it still installs properly. It seems to be some random issue with TestFlight and this particular build. The previous beta build didn't have that issue. I'm not too worried about it, though. People have still been able to play the build, and the final version is coming out near the end of next week!
Love this game! I really like that there is some randomization among some floors when restarting again.
I've had good luck with releasing free games in the past, so why not again? It can also reach a much wider audience that way.
Found another bug. When you have the shoes that allow you to jump holes, and you jump from a solid block over to a wooden bridge, you will just glide across. Example: S= solid block, O= open space, W= wooden bridge SSSOWWW If you jump from the S to the W, when you reach the W you will continue to glide across until you reach a solid block again. Also, if you spawn on a respawn block, and try to jump an open space beside you, you cannot jump across. R= respawn block, O= open space, S= solid block ROSSS If you jump from the R to the S, you will just fall into O. I hope I was clear enough
Oh man...great bug reports as always! Since these aren't truly game-breaking bugs I'm gonna hold off on fixing them until the first QK update (which should be fairly soon after release), because otherwise I'll lose my spot in the review queue (it's currently submitted for approval) and may not be able to hit my target release of next Thursday. But they're both noted and will be fixed soon
Ok, cool! Glad I could be of help. Also, when are you gonna post on your development blog about The Quest Keeper?
The Quest Keeper is live on the app store! Get it while it's hot! https://itunes.apple.com/app/the-quest-keeper/id970721313 It's also on Google Play if you're on Android: https://play.google.com/store/apps/details?id=com.tysonibele.questkeeper Thanks to everyone who helped to beta test it!