Hello all, I would like to present you our game Tiny Elementals Endless Runner. The game is classical endless runner. You can unlock 6 characters and it's totally free. Please try it and let me know if you like it. This game is promo game released before our main product. Link to Google Play: Tiny Elementals Endless Runner
Finally, it's out... Downloading... Though, I prefer to play the game from my iPad... I wish for iOS version as well... Alright, I have played the game about 5 minutes here my impression + I love the graphics, thats reminds me with botanicula + One touch control gameplay - The jump movement is too slow, it's hard to take the coin which located near the obstacle without dead. Control is responsive enough, however, the feedback ("jump movement") is too slow. - no information about other characters? like speed, ability or something? Since it's only promo game, here my suggestion for the actual game * Please fix the control, the double jump/ jump movement is too slow, better to make it faster * If you release the game into ios. please make it universal and add gamecenter for the multiplayer. Most people prefer to play multiplayer via random gamecenter/ their GC friends than Facebook friends. (Because not everyone has facebook, also most of them who have it (include me) avoid to sync the game with their facebook profile)
Thank you very much for response and your opinion about game. We've just launched iOS version. Here is a link to post in iPhone game forum: http://forums.toucharcade.com/showthread.php?p=2841733 And here is a direct link to AppStore: Tiny Elementals Endless Runner What do you mean saying jump is too slow. Should it jump higher or jump faster - faster reaction for press ? All characters run with the same speed but they jump a little bit higher or lower. Maybe we will add some other parameters to make difference between them. Yes it's universal. We know we should add Game Center to this simple game and we have it in our plans, but our main goal is to finish multiplayer game.
Yup, because there's a delay on landing, and I need to wait for few mili seconds for the jump to works properly again. Sorry for my bad English.