I agree with most of Touchgen's decisions(especially MC3 for multiplayer!), but in most categories I feel like the winner is not the one it should be. Nominations are awesome though.
I have not sunk more then 20 minutes unto any of the nominees which I own (although superbrothers is next on my backlog), so I think I will actually pass on voting. Was very dissappointed not to see World of Goo since it is my GoY by a mile and a half. finished twice on my ipod, twice on my mac, andplaying it for the third time on both.
Agreed, agreed, and agreed. Pretty shocking S&S didn't make the nominations for best sound design. I also think that their nominations are great and pretty spot on, but I don't like/agree with most of the winners. I like their nominate 5-pick winner system though.
That's because World of Goo was a 2010 game, it was great though. If you haven't tried Contre Jour, it's a similar style game but also very well done.
Yeah, that's how I felt too. I actually did my own version and was thinking about posting it in the impressions thread.
I voted for Battleheart simply because I think it's the game I've put the most time in and, when it came out, it's battle system was a pretty novel approach. It just was the game I probably had the most fun with (although jAggy Race, which wasn't even nominated, definately is up there for the fun-factor as well). I think Dead Space would easily have been my second choice. There's just not much comparable when it comes to getting a console quality game on the iOS. As far as S&S, I loved it at first, the art direction, the music.... but for some reason I couldn't get into it and found myself often frustrated. I'm not a huge fan of running back from place to place trying to find that one place you missed. And I didn't want to spoil things using walkthroughs. That said it is an excellent game, just not my type of game. I do, however, think I'll be re-installing it at some point and trying it again. Maybe it'll click with me then. Jetpack Joyride is a good game, but I think I'm just getting a bit burntout on endless runners unless they bring a lot of new elements to the table (honestly think, as far as endless runners are concerned, that Don't Run with a Plasma Sword was more fun than JJ). Mage Gauntlet also was fun for a while, but as far as hack-n-slash style games go Aurum Blade easily beats it hands down, although it doesn't do the short-style level style system. I know this was done by nominations, but I'm shocked that there's not a single platformer that made the ballot. There were quite a few good ones this year.
I'm not surprised at all. The graphics are a 16-bit love letter, the controls are great and the surprises are legion. Not sure if it's the VOTES that need checking.....