Hi everyone! I'm about to release my new game TrapTower, and I wanted to tell you all about it! TA posted a lovely preview (ty Carter!) here. So TrapTower is a game about 10 cuties trapped in a castle filled with traps. spikes, moving sawblades, turrets, lasers... nasty stuff. What are cuties? Cuties can be anything! Squishy eyeballs, robots, frogs, ghosts, even wrasslers can be cuties (HINT HINT). The game's mechanic is wall-jumps. Tapping the screen while hugging a wall makes a cutie jump, (hopefully) get past obstacles, and collect coins that can be used to unlock more cuties. Certain cuties have their own aesthetic quirks (one particular eyeball leaves a Meat Boy-style trail of tears wherever they hit a wall, other characters only seem to want to play when it's dark or when it rains, a rebellious young ghost left its own graffiti on the wall...). TrapTower has a happy, bouncy, squishy visual style of pixel art, catchy chiptunes, is easy o get into but gets quite hard for high level players. I'm really happy with the game and I hope you will be too! Some promo codes for early birds: HLP9P4WTYFW9 JLEAX6XLPYTJ 64JFMLH7WKY3 A3FYLPKFX3L9 KWFAXF6TXT9R
Redeemed JLEAX6XLPYTJ. Thank you I will report back with my impressions once I get chance to have a play.
I like the look of what you've done with this genre. I look forward to seeing it! Do you plan on it being premium or freemium?