We Rule Strategy

Discussion in 'General Game Discussion and Questions' started by Fletch, Feb 28, 2010.

  1. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    Just by the numbers, yes, it is. However, something I never considered before is that a tailor shop is much smaller than a mining camp. So if you hypothetically filled your entire kingdom with one or the other...tailor shops would be a better bet. If that makes sense...
     
  2. werakoko

    werakoko Member

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    How about spoiling times? I mojo-ed my onion in about 30th minute of growth and it spoilt after 1h20min. It's dumb way to check it, but the only one (as far as I'm concerned) :p (I've got a life, so I've been watching lost while experimenting :D).
     
  3. AnAdolt

    AnAdolt Well-Known Member

    Feb 27, 2010
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    #23 AnAdolt, Mar 1, 2010
    Last edited: Mar 1, 2010
    Here's my chart for order rewards. Ack, I hate how different programs define tabbing differently. Download this file and view it with Notepad for correct tabbing.
    http://www3.telus.net/vinkev/fh893hf3894h/We%20Rule/rewards.txt

    Time column is for the time it takes to complete an order and not the time it takes to build the building. Wizards Tower, I think 435c is the only reward; not positive.

    EDIT:
    I think Mojo is only dependent on the time remaining. I noticed something like under 8 hours, it's 1 Mojo, under 12 hours, it's 2 Mojo, and under 16 hours it's 3 Mojo. EDIT2: WHAT am I saying? Over 12h and it's 2 Mojo. Over 16h and it's 3 Mojo. What I said before was confusing and edit2 may still be confusing but I think you get the idea.EDIT3:LOL, edit3. Wanted to mention, any empty columns in that chart means I haven't collected the info yet.
     
  4. efp1

    efp1 Well-Known Member

    Feb 7, 2009
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    Windmill gives you 110exp.
     
  5. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    Sweet. Added your numbers to mine. And made a nicer chart then I previously had on the first page. We are missing a lot of numbers in the orderer payout column...let us look out for those!
     
  6. NeoShai

    NeoShai Active Member

    Feb 28, 2010
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    I always plant my plants in accordance to my plan.

    I plant Strawbs 2 hours before I sleep and then I plant carrots while I sleep so when I wake up I get a big fat bonus.
     
  7. AnAdolt

    AnAdolt Well-Known Member

    Feb 27, 2010
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    #27 AnAdolt, Mar 1, 2010
    Last edited: Mar 1, 2010
    Okay, my numbers just came in for the Wizards Tower. From the looks of it, the earnings are getting thinner against the Tailor Shop. I think probably at the Bakery or Butcher Shop you might see better yields than the Tailor Shop.

    By the way, I'm not sure why you say the Mining Camp is better than the Tailor Shop. The Tailor Shop only takes 8h compared to the 12h for the Mining Camp; not to mention it takes up much more room.

    EDIT: View the file again for the chart with the update Wizards Tower numbers.
     
  8. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    #28 Fletch, Mar 1, 2010
    Last edited: Mar 1, 2010
    This was my reasoning:

    If I am to invest 3000c in business, I could buy either 3 mining camps, or 2 tailor shops.

    Over a 24 hour period:
    The mining camps will produce 1500c (250c*3 buildings*2 cycles)
    The tailor shops will produce 1350c (225c*2 buildings*3 cycles)

    However given a limited amount of land (if you plan to industrialize your whole village), the greater number of tailor shops that can be built certainly makes up for their slightly smaller profitability.

    And using the same reasoning (which seems pretty sound to me), both the tailor shop and mining camp are drastically more profitable then the more expensive businesses. Which just doesn't seem right...makes me wonder if ngmoco was realizing all this...
     
  9. AnAdolt

    AnAdolt Well-Known Member

    Feb 27, 2010
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    Tailor shops will gain you more money over time as its rewards divided by production time is higher than the Mining Camp. It's like the crops crops, where you gave the hourly rate for coin and xp of the crops. If you divide it out, you'll see which is more advantageous. Similar to how I think the higher level buildings are slowly catching up and the Bakery might take like 24h to complete one order but the rewards might be better than 4 Tailor Shops.
     
  10. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    But I think what you are not taking into account is the initial cost of the buildings. For the price of one bakery I can buy 12 mining camps. Which will give me a combined output of 3000c every 12 hours. Much larger than the output of 1 bakery...you see what I mean?
     
  11. AnAdolt

    AnAdolt Well-Known Member

    Feb 27, 2010
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    Right, but you will need to start investing in these higher capacity businesses later on as you run out of room. Another advantage with them is you only need one person to order, whereas, 12 mines require 12 people and the work that goes with timing and delivering those orders.
     
  12. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    I see what you mean. But still, those higher capacity business will only payoff in the very long run. And the best way to raise those funds has got to be by starting with a bunch of smaller businesses...I dunno, I must think on this more later...I am too tired now.
     
  13. Froggyboby

    Froggyboby Well-Known Member

    Jul 7, 2009
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    so is it better to use mojo to complete the orders in your businesses or to grow plants?
    if its better to use mojo on businesses you could build the 12h businesses and use mojo to speed them up
     
  14. arturogoga

    arturogoga Member

    Oct 14, 2009
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    Great Guide! As @werakoko said, however, I would love to see the time it takes for stuff to get spoiled. Also, I was building tailor shops, but it seems mining camps are more profitable, huh (at least in the early levels). Nice to know.
     
  15. Froggyboby

    Froggyboby Well-Known Member

    Jul 7, 2009
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    as long as you dont care that it takes 4h longer for 5 exp....
     
  16. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    Thanks for the chart - interesting info there. Could you make the chart Courier New? That way it'd be more organized. (Fixed-width font)
     
  17. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    Butcher shop

    xp 130
    coins 550

    18 Hours to complete the order. 3 Mojo's to speed up the process initially.


    That's for the owner. Not the person who ordered.
     
  18. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    Nice guide, dude.
     
  19. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    Thanks for the compliments and numbers. Give some credit to AnAdolt as well. As for the courier new comment, I shall try to implement that, nice idea.
     
  20. AttackOfThePwned

    AttackOfThePwned Well-Known Member

    May 28, 2009
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    From ngmoco on the question of crop growth and maturation (spoil) time.

    http://twitter.com/werulegame/status/9811400309

    Shorter growth time = shorter maturation
    Longer growth time = longer maturation

    They did not answer with specific time frames.
     

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