This thread should only be used for discussing We Rule strategies. If the main purpose of your post is general questions about the game, please post in the general We Rule thread instead. Here's the link: http://forums.toucharcade.com/showthread.php?t=46566 @Grumps The social map(neighbor list) is defined by your We Rule Plus+ friends list. For how to remove a friend, please go back to page 6 as I've mentioned the steps there. You can either sell your shop or refuse offers when people order from it but as long as it doesn't have an order placed on it, it will have an Open sign on it. From preliminary data, you always get less by leaving the business to work on its own rather than taking orders. @Sirglame Yeah, you can make as many orders as you want but only one per kingdom.
Quick Question When you place an order should you get the reward straight away or only if they deliver ps. Don't slate me for it being here Plus Id dermo95
@Freemason When you place the order, the owner of the shop needs to accept the order. Depending on which business, it can take 8 hours to 2 days for completion. They then need to tap on the business and send the order. So waiting for them to accept, waiting for the order to complete, and waiting for them to deliver it--it can take awhile. For order completion times, check out this thread: http://forums.toucharcade.com/showthread.php?t=47595
I second this. With all these issues all ive done all day is plant onions on my five farms and every hour harvest and replant. Its the only thing the game wud let me do since my shops and mines dissappeared. It has however been profitable as today alone ive earned close to 10,000 coins just repeating this process. At least when the servers come back up i will have some loot to spend. Ive also leveled up about 2-3 times and earned some good mojo.
What about cottages? They have rather low revenue yield over a 4 hour period and the space would be better taken by businesses. Unless there is some other benefit to them...
Rather than focusing on my kingdom's business and how much money I can earn each hour, I prioritize how I can make my kingdom look and feel nice first and foremost Am I the only one who cares more about my kingdom's layout than profit?
I try to lay mine out for the convenience of others visiting. Group stuff together so you dont have to scroll all around trying to find an open shop.
OCD! Go! Good day, fellow OCD enthusiasts! I've taken AnAdolt's data and converted it to a Google spreadsheet. It can be found at http://spreadsheets.google.com/pub?key=t-kzIPbUsbzlH9nzDUWS7fQ&gid=0 Please let me know if there are any corrections to be made, additional fields that would be broadly useful, or holes in the data you can fill. Also let me know if you think you will keep playing We Rule for months to come and want to maintain this spreadsheet. I tend to burn out on games like this within 6 weeks.
I'm with you on this. I played the other way in Farmville(always trying to increase profit). I ended up with all farms on my property, no scenery or other things. I quickly got bored of playing Farmville. My philosophy for We Rule is more about making my kingdom look nice and having fun, not profit. Therefore, I'm not gonna make a million tailor shops. I believe 1 or 2 is enough for one kingdom =).
Nope you're not. What's the rush anyway.. As I said on the other thread, I wish the designers had put in other factors; population, happiness or other things.
Peas to me seem to be my best bet when home. 30m timer allows me to do other things and not miss harvests and I don't have to be ingame the whole time. Carrots are good when you sleep, however I'm sure this will change once I unlock something with an 8h timer. Also I usually save mojo for the construction timers on new buildings. I never plant long harvest crops except for Carrots (and I'm asleep during this time, so it doesn't really matter) so in the long run I'd rather have a business up and running over a quick buck on a single harvest. Seriously, I think it's like 3 mojo for a 1 time carrot harvest vs. 2 mojo to construct a Watch Tower which I'll continue to get returns on after it's built.
I agree it is best to use mojo to speed up construction. When you build something, you want to see it built right away, especially a building under construction cannot be moved around and your initial placement is usually off where you really want. Most of the advanced buildings take like a day to construct, painfully slow otherwise.
You get more profit per mojo if you use it to speed up deliveries on 1 mojo delivery times...like for tailor shops. Using it for crops and speeding up building times is useless. A good rule is to only use 1 mojo at a time for max profit. Mojo prices increase every 8 hours so make sure to note the time. If you use it on a building time of 8 hrs 30 minutes...then it will cost 2 mojo. With the second mojo being used for only 30 minutes.
Business------- Purchase Price----------Owner Payout-------------Orderer Reward-------Time Mining Camp----------1000c----------------250c + 90xp---------------150c + 50xp-----------12h Tailor Shop-----------1500c----------------225c + 85xp---------------175c + 55xp-----------8h Pond-----------------1500c----------------200c + 80xp---------------150c + 50xp-----------8h School House---------2500c----------------275c + 95xp---------------200c + 70xp-----------12h Lumber Mill-----------4000c----------------300c + 100xp-------------------------------------12h Windmill--------------6000c----------------350c + 110xp--------------250c + 80xp-----------15h Guild Hall-------------7500c----------------400c + 115xp--------------275c + 90xp----------- Wizard's Tower-------11000c---------------475c + 120xp ------------------------------------18h Bakery---------------12000c---------------525c + 125xp------------------------------------- Butcher Shop--------14000c----------------550c + 130xp------------------------------------18h