1. If you have a 2nd gen, be happy. You bought your device 3-4 years ago, and you still have access to 99.99999% of the app store. 2. When you bought into apple, you made a choice... Macbook pros can do things really well that a macbook can't. Same with i-devices. 3. The device you buy has an obsolete/expiration date. Don't expect old hardware to keep up with new innovations. 4. YOU DON'T HAVE TO HAVE THE NEWEST DEVICE!!!!!!! who said you have to upgrade every year. The iPhone4 is different enough from the 2nd gen to justify purchasing, but you can wait. I'm sure the iPhone5 will have a new gyro-something for next year, but i'll wait for the 6. It's a choice, not mandatory.
I wouldn't worry too mch about it. Even if newer games ran on your device they'd be so slow it isnt worth it. I still have an ipod touch 2G. When I do upgrade I might just get an ipad that way I can play the newer games with best graphics on a bigger screen.
^^ truth that is a great way to put it. I got my iPod in Dec of last year. Apple releases new ipods faster than hell with marginal improvements to get your $ every single year. I dont see how any of you justify this, unless your some rich clown with money to throw away or your parents buy it for you. Personally I still dont understand why devs refuse to make there apps comatible with older devices. Like I said already if I want to play a game for graphics the iPod is not where im going to be going. PC's, consoles and hell even the psp/ds have better graphics than the iPod/iPad. When the iPod 2 comes out then I can understand buying a new system 100%. Until that moment there is no reason why devs should strain away from supporting older devices. If were talking about preformance issues then I can understand why an app is not supported. But are you telling me for example an app like Eden - World Builder is unable to run on my "3rd" gen device? I just find that hard to belive considering that app is so small in space the graphics are on the level with 2nd gen devices.
It's because the older gen devices weren't made with games in mind. The 3gs was apple's official "gaming" device. I personally still have a 2nd gen touch, but I'm upgrading to an iPad so I'm really exciting.
Hate to sound like a dick, but technology is mean't to keep up with. Gaming is no different. I agree that is sucks, but meh. It happens. Can't fight it.
It's because with each day the pool of people with newer devices grows larger while the pool of older devices grows smaller. It might be a little hard to wrap your head around everything that goes in to a game, but it pretty much comes down to this: Time is money. Every day you spend optimizing your game to run on ancient devices with a dwindling userbase is a day that you're missing where you could be making sales and working on new projects.
I always get the new ipod touch when the firmware for my older device stop coming. For instance 3.1.2 was the last for ipod touch 1 so than I upgrade.
How many times do I have to tell you, you dont own a 3rd gen device, they never made a 3rd gen 8gb model. Did you click the spec link I posted on the first page of this thread? Also did you even bother reading all the other responses? Craigslist is your friend, I use it to sell my device before it depreciates to nothing and use that money to upgrade, but that's just me.
Contrary to popular belief, the world does not comprise of solely students. There are many working adults with more than sufficient money to pay for a new device. You'll probably understand this when you gain financial independence. Furthermore, from my perspective, my phone and media forms a good chunk of my life (besides work). If I worked so freaking damn hard, I deserve a new toy every year that I can enjoy. It is very, very simple. Have you had taken any basic economics, you should know this. PROFIT = REVENUE - COSTS. The cost of optimizing (e.g. Game Center missing, or making it run faster, etc.) is lesser than the revenue gained from these older-gen owners. Hence, to maximize profits, they don't optimize for these owners. Dude, learn to READ. You have a SECOND GENERATION device (IPT3G 8GB is an IPT2G). You can group devices into the following categories (for game compatibility): - IPT1G, IPT2G, iPhone, iPhone 3G - iPhone 3GS, 4, IPT3G, IPT4G, iPad You planned poorly/got unlucky and bought into a category that is 3 years old now (obsolete). The cheapest way forward is to get an actual second-hand IPT3G (16GB and above) if you're on budget. No amount of whining is going to convince developers who have actual sales statistics.
Thank god they are finally optimizing. I bought my 3rd gen for better graphics and developrs are a year late when it comes to optimizing for newer devices. I've been waiting for stuff like Infinity Blade and Real Racing 2 for a long time. It's your fault for buying a 2nd generation iPod. You should have seen the risks of buying shit hardware when the 32GB has a 28X faster GPU and double the CPU power beforehand. Now stop complaining. Your complaining is like saying "Why can't I play Halo: Reach on my original xbox?" Because technology advances. You WILL be left behind. I'm happy that my device's power if finally being used. 1st and 2nd generation devices cant even run iOS 3.1.3 at decent speeds without lag and you expect to play games? Either live with it or buy a new device. Your fault completely. Developers are doing a good thing finally instead of being lazy and pissing everyone with new devices off buy making crappy games for 1st and 2nd gen devices.
Lol but what make it a lot more complicated is that: The older people are, the less games they play in average. The younger people are the more curious and attracted they are to new technology, hence the more they are ready to buy a new device if they can grab the money. That said the first sentence made me laugh loud. Should we thank you for this contribution of waste space?
Guys think of it this way: 1st generation: Geekbench Score: 140 412 MHz ARM11 CPU (103 MHz bus + 16KB L1 cache) 128MB 133 MHz eDRAM PowerVR MBX Lite 66 MHz graphics (single core + 0.6 million polygons/sec max output + OpenGL ES 1.1) 2nd generation (+3rd gen 8GB): Geekbench score: 180 533 MHz ARMv7 CPU (100 MHz bus + 32KB L1 cache) 128MB 133 MHz eDRAM PowerVR MBX Lite 100 MHz graphics (single core + 1 million polygon polygon/sec + OpenGL ES 1.1) 3rd generation (32/64GB iPod + 3GS): GeekBench score: 287 600 MHz ARM Cortex a8 CPU (166 MHz bus + 64KB L1 cache + 256KB L2 cache) (About double performance of 2nd gen CPU) 256MB 200MHz eDRAM PowerVR SGX 535 200 MHz graphics (quad core + 28 million polygons/sec + OpenGL ES 2.0) 4th generation: GeekBench score: 360 800 MHz ARM Cortex a8 CPU (166 MHz bus + 128KB L1 cache + 512KB L2 cache ) (About 20% better than 3rd gen CPU) 256/512MB 233 MHz eDRAM (256 on iPod touch, 512 on iPhone 4) PowerVR SGX 535 200 MHz graphics (quad core + 28 million polygons/sec + OpenGL ES 2.0) The biggest performance jump was between 2nd/3rd gen 8gb to 3rd generation. You got a far more capable GPU with 28X the fill rate and double the CPU performance (due to new architecture) This jump was like going from a PS2 to PS3 (except more GPU based instead of CPU jump from PS2 to PS3) 3rd and 4th gen devices are virtually the same as far as graphics power and capabilities. I'm hoping the 5th gens have an SGX 540 GPU, which has 3X the power of the current 535s.
I have a 2nd gen ipod touch and now I can't play games like Infinity Blade, which is the one that upsets me the most. There are many others than this too. Very frustrating in my opinion.
Good but I notice you are persistent in wasted posts. At least for me it's not against my "religion", my point of view is more that life is a sort of pointless waste hence nothing is really a waste, waste a waste isn't a waste.
@iPhondtouch3g Thanks for the numbers to put this whole thing into perspective, you're the man! Also, this thread needs more food analogies like the donut sprinkles one. You see I think of new generations of products like pizza with more toppings.