Why do big devs/publishers SUCK at updates?

Discussion in 'General Game Discussion and Questions' started by wonderva, Jan 27, 2010.

  1. The worst thing is that an early review or two like that can kill sales, which makes it way less likely that the developer will make an update.

    It is easy to do updates if you are selling 1000 copies a day, not so much when you sell 1 or 2.

    Don't even get me started on the people who leave a review saying there is no way to turn the music off, when that is one of the 3 choices in the options menu, or complaining about missing features that the game already has.
     
  2. randomdude

    randomdude Well-Known Member

    Mar 21, 2009
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    yea sure :rolleyes: I'm pretty sure Gameloft and the others are driving innovation :)
     
  3. hdgreen

    hdgreen Well-Known Member

    this is exactly what the devs did who brought Dexter out. They promised alot and released the app, updated it to fix the bugs but then never released the new content that they had "finished"
     
  4. Scottlarsen

    Scottlarsen Well-Known Member

    Nov 25, 2009
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    Well, it appears Gameloft just updated MC.
     
  5. hdgreen

    hdgreen Well-Known Member

    yeah. they've put alot of work into that. I just wish they'd update Gangstar and afew of the others.
     
  6. Scottlarsen

    Scottlarsen Well-Known Member

    Nov 25, 2009
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    Never enough?
     
  7. naythan

    naythan Well-Known Member

    Jun 5, 2009
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    winner
    because they have better things to do than listen to a bunch of whiny forum members that hate them on principle
     
  8. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    #28 Vovin, Jan 29, 2010
    Last edited: Jan 29, 2010

    SILENCE! I ki.... no, let's get serious...

    I have never - in my whole life (and that's over 25 years of being a gamer) - seen a person talking so much shit like you, honestly.

    25 years of gaming on C64, Amiga, Atari, PC - and now other open platforms like the iDevices and the windows mobile devices ALWAYS showed that big companies and the small and indie developers can have a peaceful coexistence. There is a niche for everyone. Everyone has his own group of customers because every customer has it's own taste. And even if a GTA game IS released - people who like indie games will continue to buy indie games. I am buying both indie games and games from big companies. So, in your eyes: am I an asshole or just a half-asshole?

    It is people like you who spoil the feeling that friggin' everyone has the right to publish his games on everyplatform he'd like to chose.

    I really don't know what you're all about, but your comments toward big companies always seem to be full of hate and anger. Are you a indie dev? Or just someone who has no other problems in life than running around and provoke fights?

    Slowly I start suspecting, that you aren't real - that your account is just a secondary chance for you to rant, provoke and talk nonsense all the time.

    I can only tell you: get a life. Seriously.
    And stop your shitty, useless, propagandic actions.
    Stop causing trouble here. You already brought too much dispeace to the TA forums.
    But maybe that's just what you want. Cause trouble.

    With your behaviour, I maybe have to think about start quitting to support indie devs. I don't want to have people think that I am on the same level as you are. It is you who is more destructive than helpful. People recognize this. With your behaviour, you're actually doing more damage to indie devs than helping them.

    I feel sorry for everyone who has you to support him.
     
  9. johnwayne

    johnwayne Well-Known Member

    Dec 4, 2009
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    well, for me it doesn't really count if a game is from an indie developer or from a big company. However, a big company has it's advantages especially if it goes to multiplayer. If it's a pure multiplayer if would tend more to a big company, that is just because they have the $$$ to keep the servers online.

    A newcomer or unknown company has it harder, recently read a story which fits good - the PC-game CITIES XXL - the company just announced they stopped their online-multiplayer game, because too less people payed the subscription so they can keep their servers running.
    For e.g. a company like EA just sells sooo much copies that they allready earned the money for the servers, so no subscription needed = no subscription charged for customers = more audience, fanbase growing = automatically gets new customers and so on...

    And Yes and finally they updated Modern Combat, now i purchased it and must say really great multiplayer experience - some little modifications here and there but overall pretty cool multiplayer! :)
     
  10. MichaelScott

    MichaelScott Well-Known Member

    Jan 24, 2010
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    I am as real as you are real. I am untitled to my opinion in a public forum am I correct?
     
  11. ziotoo4

    ziotoo4 Well-Known Member

    Jan 9, 2010
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    So i assume you just love Soldier of War, and keep supporting it in external threads (read: the GTA's one) just because of your attitude at playing a single, unfortunately forgettable, game....right? You're not related to any of the developers of SOW... ;)
     
  12. MichaelScott

    MichaelScott Well-Known Member

    Jan 24, 2010
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    You are probably a gameloft employee.
     
  13. NBM05

    NBM05 Well-Known Member

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    #33 NBM05, Jan 29, 2010
    Last edited: Jan 29, 2010
    Every Gameloft game I've purchased has given value for cost right from the initial release. There has been no need of updates to make the game playable. Sandstorm is the only game they promised an update for, and they've followed through (in truth, I would have bought the game and been satisified even if they hadn't promised an update.)

    N.O.V.A. absolutely needs no update to be worth what I spent on it. It is a fantastic game.

    Indie devs often have to update because their games either don't work, or are completely bare bones and can hardly be called games in their initial release. I've purchased a bunch of indie "games" where after a few minutes I've either deleted them or have thought to myself "well, maybe after some updates it might be fun." I've purchased so many indie games that have turned out to be worthless that I've started to kick myself for being so impulsive. Especially now that games like GTA and N.O.V.A. prove how capable the iphone is of delivering full, polished gaming experiences.

    It's a weird expectation to expect every game to have content updates. Almost no other purchases are looked at like that. When I buy a TV, a car, some food, a book, I get what I paid for and once I have the product and the retailer has the money, our deal is done. If something is broken, I expect a return or refund, but if it works as advertised, I don't expect anything. In Gamelofts case, their games work as advertised without updates and they provide fair content for the price.

    And ya, there are some people on here who just hate any big company and love any indie, but I personally think the iphone gaming market is vastly, vastly better for the involvement of the big companies. I know most of my best iphone gaming experiences have come from the big companies products, not from one or two man teams.
     
  14. ziotoo4

    ziotoo4 Well-Known Member

    Jan 9, 2010
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    #34 ziotoo4, Jan 29, 2010
    Last edited: Jan 29, 2010
    Ahahahaha...i wish i were :p unfortunately, i am not ^_^ otherwise i would be working now, in one of the coolest places in Europe ^_^


    Anyway, you seem to forget one thing: it's not indie vs major. It's quality vs non-quality. I can buy an EA game and find a much worse quality than any indie title. Heck, about 9/10 of what i have on my iPod are indie games!

    Still, quality is something that shouldn't be missed-because if you do so, you necessarily have to be a big name to save the revenue. Indie developers with low budgets can't afford a big marketing campaign-so they have to deliver enough quality to keep the game going via word of mouth.

    Maybe that's something you should consider in your next games ;) because invading other threads and launching teasers with just a static background doesn't count as "big marketing campaign"

    EDIT: oh, and neither shilling with multiple "I am a soldier of war" account does... 0_o
     
  15. johnwayne

    johnwayne Well-Known Member

    Dec 4, 2009
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    I wouldn't say it's really weird..thats's the nature of software/game development, almost every software/game is getting an update, some purchase because there is no lite version to test, some purchase in hope they also update it (e.g. NOVA and Team-Deathmatch, many people are bagging for a team-deathmatch update) and so on....and the comparison with a tv, car etc. is not really correct. The thing is, i can buy a tv, use it a few days and if i'm not satisfied with it, i can go to my dealer and say, hey, that's not that what i've expected or this is going slow while switching channels etc. please give me an other one or refund my money.... Here on the Appstore, if you buy something, it's for 99% a final not refundable purchase.

    And companies who update their apps also with a few content-updates always stay more in mind, next time you see an app from them and you maybe miss something, you purchase it nevertheless because you know they watch customer feedback und update their stuff. just my 2cents
     
  16. Acidbottle

    Acidbottle Well-Known Member

    Apr 24, 2009
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    im not a big dev fanboy or anything but i will leap to their defense here.

    namco and EA do update their software pretty well. ridge racer got off to a terrible start but they have since redeemed themselves with 2 good updates.

    as many have already pointed out, because the objective on the iphone market is to churn out regular new titles at a minimal cost, when sales drop they have to move on. it just isnt cost effective to keep pumping money into a dying game.

    bottom line is, if the major devs discover major bugs they do indeed fix them quite quickly. gameloft are kinda weird, they may fix a bug or 2 on ocassion but never add new content, which in some cases is a shame.
     
  17. Scottlarsen

    Scottlarsen Well-Known Member

    Nov 25, 2009
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    You really should take the game out of your sig. You have not been a good advertisement for it. Before you accuse me, I work for no developers. I have a simple rule when it comes to games. If a company or indie developer sells me crap, I won't buy from them again. You also could try this. Don't buy Gameloft games. If you already have stopped then you have nothing to complain about. While you have every right to your opinions, others have every right to assign motive to your continued verbal assault on Big companies. Some speculate that you might be an indie developer yourself. I don't know, but I suspect that your crusade against them may be a result of your cracked mind. Could be both. Either way, I hope you get help. This obsession can only rob you of your happiness and sanity.
     
  18. GameLab

    GameLab Well-Known Member

    Oct 23, 2009
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    I would say (and yes we are indy dev's) that we do no have enought $$ to buy a lot of advertising - so we need great contact to our customers. This includes updates to hold the game alive. EA and Gameloft has both other strategys.:)
     
  19. jak56

    jak56 Well-Known Member

    the simple reason is because they want to make the most money humanely possible.

    spending time on gameplay updates=wasting time and money which could be spent on making another game
     
  20. Deth4U2

    Deth4U2 Well-Known Member

    Aug 19, 2009
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    Yup, I bought Sentinel and liked it. Liked it enough to pick up Sentinel 2, especially since Origin8 said they'd be putting out new maps for these games. Well, that was last August, and I just downloaded a couple Sentinel updates this week that still say "new maps coming".

    I won't buy another Origin8 product at this time because after 5 months, "new maps coming" sounds pretty lame.
     

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