I was just curious as to anyone's experience making games over 10MB (I believe that's the limit before you are required to download over WIFI/sync from your PC?) I'd imagine that there would be a decent drop off in sales from requiring someone to sync from their PC or download over Wifi. I guess it boils down to the # of people buying apps straight from their phones. I know from personal experience when I'm on the go, I've run into larger apps that I can't download on my phone and then forget to download them via wifi when I get home.
Enough >10MB games have been in the top 10 (like iShoot, for example) that I don't really see it as an issue. I get the impression that more gaming is done on iPod touches rather than iPhones anyway--there was a poll here that confirmed this, for whatever that's worth--so it's a moot point to some extent. --Eric
I know someone who accidentally went over the 10MB limit recently, and their sales dropped right away. When they found out about the limit, they lowered their app size, and sales went right back up again.
Does anyone know the reason for the limit in the first place now we can download music without wifi are apps next in line any insight on this because for me 3g is faster than my home wifi (178kbs and I pay full price I hate quest) and would love to download a game in one night and not have to re-enter my pasword all night
It is a factor for me, but not whether I buy or not, only if I have to drive to McDonalds or not. I believe Little White Bear because America (I won't speak for any of the other countries present) is a people of instant gratifiction, and if "we" can't have what we want right now, we'll take the next best thing. I don't see why the 10mb limit can't be lifted, other than Apple doesn't want the headache of people complaining their game didn't d/l.
As far as I know, users get a warning after trying... just I don't think it says anything like "go find some wifi".
I believe in the U.S. it is a request by AT&T, so their network doesn't get bogged down by extreme levels of data transfers all the time.