World of Midgard 3D MMORPG for iPhone/iPod/iPad [Beta testers wanted]

Discussion in 'Upcoming iOS Games' started by Veraxon, May 13, 2011.

  1. jordan_jax

    jordan_jax Member

    Oct 21, 2010
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    Having watched the my first vid, just two quick comments:

    Love the art style, and impressed by the size of the zone. Hope it all isn't "filler", and most of that zone has stuff to do/place to visit/people to talk to etc.

    Hate the point n click movement...that makes me want to vomit. Hopefully you have regular movement in a game like this with large zone. PnC movement makes it a real pain to travel anywhere (even across the street let alone to another area) and it really destroys immersion (yes, even in mobile gaming).
     
  2. Veraxon

    Veraxon Well-Known Member

    The main control is virtual joystick. We are now experimenting with tap to move but it is not fully working yet. We plan option to choose the way for movement so either virtual joystick or tap to move.

    There were 2 betas already. 3rd beta is planned for end of November.
     
  3. Veraxon

    Veraxon Well-Known Member

  4. Veraxon

    Veraxon Well-Known Member

  5. Veraxon

    Veraxon Well-Known Member

  6. Veraxon

    Veraxon Well-Known Member

  7. Rubyjourney

    Rubyjourney Well-Known Member

    Jun 29, 2010
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    Applied username:shadowhippy
    Game is looking great
     
  8. wooseokjo

    wooseokjo Well-Known Member

    Mar 27, 2010
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    Excited for this, since i order and chaos got boring. I hope theres more content
     
  9. Veraxon

    Veraxon Well-Known Member

  10. wqazi

    wqazi Member

    Sep 22, 2011
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    WoM has been a huge inspiration to me watching you guys progress so quickly especially on such a huge project. How big is your team to pump out so much art and content in so little time?
     
  11. Veraxon

    Veraxon Well-Known Member

    We don't reveal exact team size but team is small. We are working on this game over 2 years.
     
  12. hapaninja

    hapaninja Well-Known Member

    Sep 21, 2011
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    Art Director for Soma Games and Code-Monkeys
    Portland, OR
    I agree with wqazi, pretty inspirational considering the scope of this game. Gonna be HUGE. The individual art assets seem to be very well made, but the environment as a whole still looks kind of sparse, needing to be "tied together." I know it's a WIP, and I'm environment/world building is catching up to the awesome looking assets. Good stuff guys!
     
  13. Veraxon

    Veraxon Well-Known Member

    Yes, we still have work to do on placing more objects on terrain plus we are working now on 2 more big zones.

    2 zones coming up: Jungle and Tundra themed
     

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