What are some of the projects that you are still working on? I am currently finishing up two: "Apper" and "Countdowns"
Continuing work on Pachinko Puzzle. Major 1.1 release was completed yesterday and in review. Submitted out to reviewers as well, so hoping to get a little press now. I have 1.2 planned out as a sound update pack, followed by a second set of 16 levels for 1.3... demo of the new version here: http://www.youtube.com/watch?v=dBGE2VprU7s
i might or might not be working on a troll game but, if someone is willing to work on these i will give you my first unborn child Archon - © 1983 Electronic Arts/Free Fall Associates http://screenmania.retrogames.com/c64/03/c64_0052.html [already in consideration of being remade] Aztec Challenge - © 1984 Cosmi http://screenmania.retrogames.com/c64/01/c64_0019.html H.E.R.O. - © 1984 Activision http://screenmania.retrogames.com/c64/03/c64_0077.html Choplifter http://screenmania.retrogames.com/c64/01/c64_0032.html # Ghostbusters - © 1984 Activision http://screenmania.retrogames.com/c64/01/c64_0021.html or any C64 game.... remember....first born?
I am working on mizoo which is the appstore and much improved version of my jailbreak game iZoo. Allows me to learn new stuff to implement things like online high score tables and sound to put back into my other apps, neverputt and rrootage. Also got noiz2sa complete but not releasing yet so I can add online high scores to it. Am also working on neverball with Robert kooima. Very busy at the moment, not much sleep or spare time for more than sleep and food
I'm working on an official info/updates app for my rugby team; and on a puzzle/action game. I've about another 4 or 5 original game ideas, but lack the programming talent to get them done any faster. (I'm always gobsmacked by the number of really talented games programmers who make really beautiful and polished titles, but are all clones of existing games. Why not use that talent to create something original and innovative?)