i compiled it and it's running pretty slow for me. I ran the demo where boxes fall from the sky and it's at about 10fps. i can probably tweak it but slowdown seems to be related to number of colliding objects.
I'm only using the character controller, not rigid bodies. Also make sure you're running it in Release mode not debug to judge the performance.
Probably. I'm going to try to make it an RPG like GTA IV with quests. You'll have your apartment as a home base, different shops to purchase items and weapons. You'll have to explore and complete quests to get cash.
Prebaked lighting is done. I'm doing testing now to see how many polys I can have in the levels, and making weapons for the game. I did some fine tuning of the character movement/physics as well to smooth out any jerkiness from the physics engine. I have to collapse the entire level into a single mesh for baking lighting to a texture, and then break it apart for visibility culling later. Pretty time consuming process so once the engine is done there will be many months of designing levels for the game. I'll post some new pictures when a get a test level with proper textures completed.
I'm back with some new screenshots of the game. Since Epic released their Citadel demo I had to step up my game a bit. So..... I've added a few things: 1. Normal mapping 2. Parallax / offset mapping 3. Prebaked lighting (can include radiosity and ambient occlusion) 4. Detail textures I've also done a bit of work on Zombie AI and some basic weapons, footsteps, player and weapon bobbing. The gun you see here is temporary and a bit blurry compared to the rest of the game.
These screens are fantastic! Do you have a twitter feed or blog that you are posting a development diary to?
Here's a vid: Subscribe to the TouchArcade YouTube channel As you can see the engine is coming along. Still a long ways to go for the game itself
This game looks terribl...ly awesome! Especially for a one man team! Definitely looking forward to seeing how this one develops.
Here is another video with some of the weapons I'm working on. Subscribe to the TouchArcade YouTube channel
The lighting looks good but the rest looks like doom graphics from the early 90's, epic citadel shows what graphics, environments and lighting can be done on the idevices, I know this is still work in progress but so is epic citadel and rage, this project has a long long way to go to even compete with the early idevice fps's let alone the newer stuff and with only one person working on the game it will take ages to complete then by the time it releases the game will look older than it does now. sorry! This looks cool as a project though
Epic Citadel has higher polygon counts, but since I'm doing shadow mapping you have to draw the scene twice. That means my environments will need to be half as detailed in order to keep the same frame rate. I also have 8 or more animated characters, weapons, 3D physics collision detection going on. The environment won't be as detailed as their tech demo. Keep in mind that you are only comparing the 3D models and texturing, something I have not spent very much time on. Yes I'm only one person but that doesn't mean I can't do something, it's just a matter of time I am thinking now that I will do a survival game first like Left 4 Dead, and if that does fairly well I'll invest more time in a story based game with more locations. I've been looking at Left 4 Dead and like the way the zombies come running at you. It amps up the excitement of the game, opposed to something like RE4 where the zombies are so slow and boring. I'm not planning on multiplayer at this point.
Very sorry for sounding funny earlier as that isn't how i meant to come across! just was pointing out the strong competition in this genre but saying that, if you can make a left for dead style fps it will be VERY popular indeed! You are doing a very good job!, must be hard work though!
Your gameplay looks as impressive as the graphics. Very hard to compete in that space as 1 person team but the graphics are good enough it's more about the gameplay. Even Goldeneye 64 graphics would be fine if you have the gameplay to match.